After checking out the Isle of Thunder, I decided to pay the Isle of Giants a visit. I wasn’t sure what to expect, but I knew that a bunch of dinosaurs sounded like fun. The Isle of Giants is an island off the northern coast of Pandaria. Unlike almost everything else in World of Warcraft, there are no quests or hints telling you visit the island. You can’t fly on the island, but you can fly to it, and there’s a flight path on the island. What else is on the island? Dinosaurs, of course.
The dinosaurs are all large. The hatchlings look to be normal size, and the adults are huge. To take an adult dinosaur, you’ll likely need a group. I can solo the hatchlings, but I wouldn’t want to take on a group. I spent most of my time there with Mooglegem, which made it easier.
There are Zandalari on the island who have a chance to drop new raptor pets. They don’t drop them every time, but they do drop them regularly. If you spend the evening farming the Isle of Giants, you’ll probably end up with all four. In addition to pets, enemies drop Giant Dinosaur Bones. Zandalari drop one each, and dinosaurs drop multiple. The bigger the dinosaur, the more bones they drop.
You can turn the bones in to Ku’ma on the island for some neat rewards. For 10, he’ll give you a Mote of Harmony, and for 100, he’ll give you a Spirit of Harmony. You’re probably wondering why I said “neat rewards” but then talked about boring motes and spirits. There’s more. If you turn in 999 Giant Dinosaur Bones, you can get the Spectral Porcupette pet. It’s adorable, and I want it. Unfortunately, I won’t be saving for it; I’ll be saving 9999 Giant Dinosaur Bones so I can purchase the Reins of the Bone-White Primal Raptor. I want it!
Normally I’m against grinds, but I love the Isle of Giants. Consider Valor Point capping, my most hated grind. It has quests, story, and varying situations. That all sounds good, but it’s also needed. If I’m not Valor capping, I’m letting my raid team down. There are weeks during which I don’t quite cap, but I get close. Valor Points are tied directly to rewards that help me excel in raiding. In addition, a weekly cap gives me a set goal I have to make lest I don’t reach my full potential. If there was no cap, I wouldn’t feel the need to cap it. Yes, some people would get thousands in a week. I would probably say “I can always get more next week” and do less overall. Back to the Isle of Giants. No required PVE reward is tied to the grind, so it’s a grind I can do whenever I want. There’s no feeling of obligation. There’s just slaying enemies on a lost island filled with dinosaurs – a fun fantasy trope that fits well in World of Warcraft. I love it, and I hope Blizzard puts more content like the Isle of Giants into the game.