We got our revenge on Tazasvesh, and I was so excited that I rocked out in Myza’s Oasis on the drums!
We first tried Tazavesh the week it was released, but we hit a wall on the last boss. This week, we returned to the megadungeon and tried it on hard mode.
This guy looked shady, but we made a deal with him anyways.
At our gear level now, there were some mechanics we didn’t even see because we killed the target so quickly. It was not a big deal.
I really enjoyed it, and I think megadungeons are a cool concept that Blizzard could use a bit more. It’s definitely a different style of gameplay. I think the biggest issue, if they were done more frequently, would be balancing rewards. Right now, it’s mostly just about having fun. The gear reward barely mattered since we decided to gear through m+ and come back to wreck it later.
Not that I expect it, but maybe we can get another megadungeon in 9.2!
Look at that glorious Mimiron’s Head! My mage, Mooglepete, was the character that finally got the mount to drop. Coincidentally, he was also the one that got Mollie, the alpaca, to drop! I guess he has good luck at mount farming. Bulleto, gem’s hunter, has been holding an Ulduar lockout cleared up to Yogg-Saron for months now. I think he’s happy to end his post in the icy wastes of Northrend.
I wasn’t sure what I was seeing was real for a second. I started nervously laughing when I noticed what dropped. I know I ran this a few times over the years, but likely only 10 or so maybe before I started farming it regularly. Since I started farming, I’ve run it 282 times. At first, I was running it with all 12 of my characters that were over level 50, but it became annoying to move characters I’m actively playing to Ulduar. For the past couple months, I’ve been running it 8 times per week; those 8 characters have just stayed parked in front of Ulduar. It’s nice to be finished!