There were rumors of a bovine invasion this weekend, but “Management” was quick to give notice to the Citizens of Sanctuary that the rumors were unfounded.
…while the idea of some sort of “cowpocalypse” (as one terrified farmer has taken to calling this) is udderly ridiculous, it is worth noting that one can never be too careful. And so, after consulting with our local Horadrim chapter, we have elected to issue an advisory… it is also recommended that you avoid entering any strange portals that may or may not lead to alternate planes of existence. This activity cud be potentially hazardous to your health and, in the opinion of this humble civil servant, is a veally bad idea in general.”
Debunking the Cowspiracy, Management, Diablo III Blog, 5/14/15.
After about an hour of searching, I found a Herald to the Queen. Moogle joined me, and we explored the portal together.
Leads to a place that does not exist. The Burning Hells are not responsible for events that transpire there. If you claim to have been to this place, you will be called a liar. Void where prohibited.
We defeated The Cow Queen, met the Ghost of the Cow King, and killed hordes of hellbent bovine.
…except that never happened because the place doesn’t exist, of course.
Also the music was excellent.
Shhh, no one tell Mooglegem that I stole her name. This is Mooglie, my monk for Diablo 3 season 2. I’m still fairly low level, but she’s been fun so far.
On the launch day of Warlords of Draenor, I thought I’d change it up and talk about Diablo. I recently hit 70 on my crusader – the first time I’ve hit the level cap in Diablo III. I never actually posted about this character at all. After gem and I finished Reaper of Souls near the end of September, I created a seasonal crusader and leveled only through Adventure Mode. The game is much more fun and quick in Adventure Mode, so I was very happy with that. I enjoyed the crusader as well. He has a strong and steady feel like he could walk through any barrier. I particularly like using flails, but I use whatever’s best.
Now that I’m at the level cap, I could check out endgame. I’m playing on Master currently because I can’t quite handle Torment. As such, no Greater Rifts for me yet, but I did try my hand at Nephalem Rifts. They’re… not that fun. In addition, combining gems has always been one of the most satisfying parts of the game for me, but now I can’t afford to combine all my gems. Boo! I intend to play some more, pushing into Torment and trying Greater Rifts, but I don’t know if it’ll happen. After the first night of being max level, my drive to play fell greatly. However, I know I’ll be back in season two to try a new class!
gem and I recently beat Reaper of Souls! I know it’s been out for a long time now, but we stopped playing for a while.
When we started the game that evening, we were on a quest to find Malthael. It was pretty obvious that we were near the end of the game, but I didn’t realize just how close we were.
Honestly, it felt a little anticlimactic. I wish there were more mechanics to the final fight. Like a lot of Diablo III, it just seemed a bit too easy. Yes, I know you can make it more difficult, but really, we should struggle a little. Also, I think they should have drawn out Malthael longer. If they’re going to introduce a large, new story element – an angel turning against humanity – they should let that simmer for a while.
After killing Malthael, we decided to step into Adventure Mode finally. As we collected our bounties, we came across a Rainbow Goblin!
I knew what was coming, but Whimsydale came as a huge surprise to gem! I’m glad she got to experience it like that, because she seemed pretty excited.
Look how cute that map is!
By the end of the night, my Demon Hunter, Dara, was in the low fifties. I’m not sure what’s next, but I’ll probably be playing a bit more D3 now.
Over the weekend, I played local co-op Diablo III with my roommates on PS3, finishing the first act. I went into it expecting that it would be fun but inferior to the PC version. I was wrong. This is the better version.
Of course, the number one aspect is that it allows local co-op. It was a ton of fun to play with my roommates together like that. Each player gets a different colored circular indicator at the bottom of their hero so they can easily identify themselves. Sure, there were times at which I was looking at the wrong character, but it wasn’t a huge problem. If one player isn’t moving and the others run to the right, the one who wasn’t moving will run along with them. If that character gets trapped, it’ll teleport to the party. This is just fantastic. It was easy to eat and have a good time and not worry about stopping the group. If you’re actively in control of your character, it won’t happen. It works flawlessly.
There are a few other changes that I really liked. Not only did they remove the auction house, but they increased drops to compensate. It’s much better. I want to look for loot on the bodies of my enemies, not an auction house. The inventory system was also changed. Instead of having a grid and requiring inventory-Tetris, the inventory now has 60 slots, and each item takes one slot. You can carry much more, and you don’t have to worry about the size or shape. In addition, it shows if an item is an upgrade or downgrade in a few key stats when you select it. You’ll easily see whether or not the new weapon does more damage for example. Of course, you can view the full stats too and make your decision.
The only downside is that you now have to aim with a stick rather than target with a mouse. It’s not a deal breaker, but you do lose some accuracy. Blizzard did a surprisingly excellent job porting D3 to consoles. Console gamers are into a treat, and even if you have the PC version, if you like local co-op, you’ll love this.
gem and I have been playing a bit of hardcore mode after finishing our first playthrough of normal. It’s a little dangerous to be doing that with four roommates who may begin to download at any time, but I try to keep an eye on my latency. We reached level 10 recently, which honestly surprised me a bit. Don’t get me wrong; I’m relieved. I just figured our Internet would have dropped or something by now.
We’ve killed Leoric twice now I think. After defeating him, we reloaded at the previous quest to allow us to farm a little before proceeding. Better safe than sorry. I think we might play up to the Butcher and then restart before actually fighting him. I’m also anxious to try out other characters and to push into nightmare on my demon hunter, so who knows what we’ll end up doing.
I found a legendary this weekend. I’m not sure how common they are at this point, but I thought I’d share. I found the Burning Axe of Sankis, and it does have a cool model. I’m not going to be using it on my Demon Hunter, but I equipped it so the model could be seen.
The model is important because legendaries have unique models in D3. As the name stated, it’s a fiery axe, and the axe looks pretty cool in motion.
There seems to be some concern over the quality of legendaries. There have been complaints that they’re not as good as rares; Blizzard’s response has been that people have been comparing rares of higher level than the legendaries. I’m not really sure what to think. All items have random attributes in Diablo 3, so maybe the problem is a combination of the rarity of legendaries and the chance of getting good stats on them when they’re found.
Here are the stats on the one I found:
- 35.1 DPS
- 19-35 Damage
- 1.30 Attacks per Second
- +4-9 Fire Damage
- Adds 3% to Fire Damage
- +21 Intelligence
- +13 Fire Resistance
- Each Hit Adds +16 Life
- An obsidian axe wielded by the mad Sankis as he turned on his own men inside their fortress. Even as he burned to death himself, he would not stop his attacks on those he had once ruled.