I wanted to see how far I’d get if I levitated off the Sword of Sargeras!
I wanted to see how far I’d get if I levitated off the Sword of Sargeras!
World of Warcraft: Legion, the next WoW expansion, was announced last week at Gamescom. After having a few days to think about the information, I wanted to talk about my initial thoughts. I’ll admit, I might not have anything completely novel to say, but I think it’s important for the community to be vocal. Plus, I enjoy the writing too!
Here’s a brief recap of what Legion’s offering:
And we can’t forget this teaser:
The tomb of Sargeras is opened, and Azeroth is faced with the largest invasion of the Burning Legion ever. Okay, that’s cool. I don’t really have a strong reaction either way to the Broken Isles themselves, and while I would have preferred to fight the Burning Legion on a different world, this works too. Throwing Queen Azshara and the Emerald Nightmare into the mix seems like overkill a bit, but I assume it’ll be integrated nicely. I’m honestly a little surprised, but Blizzard has been getting better at running concurrent stories. In Warlords, I felt like we had separate stories that pieced together for a single narrative, and I predict (and hope) Blizzard’ll be even better at it in Legion.
Honor system 3.0
The new honor system is kind of strange. You gain honor to move from rank 1 to 50, unlocking PVP abilities. This allows PVP to be tuned separately from PVE. That’s cool I suppose, but does that mean that I’ll have abilities on my bars that only work in PVP? That kind of sucks. The ones I’ve seen have all replaced current abilities or are passives. If that’s the case, I’m good with it! It also introduced prestiging. Once you reach rank 50, you can prestige, earning cosmetic rewards while resetting your rank to 1. I like that system in general, but I wonder how that’ll change competitive PVP players. If you do arenas, you can’t really prestige back to being weak, right? That doesn’t matter to me, but I’m sure it matters to a lot of people.
Artifact weapons are special, lore-heavy weapons that every player will get. There’s one for each spec, and there will be no other weapon drops. You can increase their power through the expansion through something that looks reminiscent to the Path of the Titans (and to Final Fantasy X’s sphere grid). This actually sounds fairly exciting to me, but it has some interesting ramifications. In Warlords, I was the commander and eventually called a general by Vol’jin. In Legion, I’ll wield some powerful lore weapon. What happens next? Does this keep getting upped? Some examples they gave were frost DKs using the shards of Frostmourne to build two swords, ret paladins getting the Ashbringer, and enhancement shaman using the Doomhammer. Um, why isn’t Thrall carrying the Doomhammer? Why doesn’t Tirion have the Ashbringer? Are these characters going to die? Also, I have to add that Matticus on World of Matticus brought up the idea of priests getting Fearbreaker. Yes, please, please, please! That’d be pretty awesome.
I’m not all that excited to be a Demon Hunter, but I’m pretty excited to see their story. Of course, that means playing through their intro, so yes, I’m excited to play them in that sense at least! I think the Demon Hunter lore is pretty interesting, and Illidan has always been a fan favorite. This should be really awesome, I think.
Class Order Halls
Class Orders are the most exciting part of the expansion so far. Each class will get a class order hall, sort of like Acherus: The Ebon Hold was for Death Knights. It’ll be shared, but in the story, the player character will be the leader of the Class Order. This sounds incredibly neat and will really give flavor to each class. I love being a priest, and I never really felt like I had Horde priest lore figured that my character would respect and strive to emulate. I guess now that figure is me. While garrisons had way too many followers and only a few that seemed cool, Class Orders will have far fewer and much more important followers. Each class will have a different name for their “followers,” with champions being the paladins’ followers for example.
This seems like the progression of garrisons, although maybe more accurately the progression of Vol’mar and Lion’s Watch. Vol’mar is a shared location, but inside, the NPCs treat me as their leader. Regardless of how you see the evolution or whether you see them as related, Class Order Halls are what they are, and they sound fascinating.
Class identity is supposed to play a much bigger role in Legion, and I’m all for it. Even spec individuality is going to be explored. I think this is a fantastic idea, but one small thing seems odd to me. During the discussion of the new PVP system, Blizzard said that when you think disc priests, you think dispels – or something along those lines. If that’s the the most iconic part of being a disc priest, I wonder in what direction they will take discipline. To be fair, if many specs are getting overhauls, I’m not against the idea of switching to holy. We’ll see!
It really sounds like they’re giving us a lot. They’ve already dumped a lot of other interesting information that I didn’t even mention – Dalaran run by Khadgar and now floating over the Broken Isles? I’m really hopeful and expectant that the story is going to come together better than ever, and I can’t wait to see it unfold.
Now, where’s the dance studio?
Seriously, Divine Star is dumb sometimes. It’s not a big deal out in the world, but I hate it when it shoots in the wrong direction during a raid.
Mages have this problem with Frozen Orb as well.
Go home, Divine Star, you’re drunk.
Patch 6.0.2, The Iron Tide, brought a number of changes and a bit of new content.
Iron Horde Invasion
The Dark Portal turns red, and the Iron Horde begins to attack. The Horde and Alliance settlements in the Blasted Lands fall, and we’re tasked with cleaning up. It was interesting, but it seemed to lack zest. It was just a bit anti-climatic. I never really got the feeling that we were in much danger. The questline did more to introduce mechanic changes than anything else. For example, quest objectives are clearly marked on the map and are outlined differently in the world. This includes locations that are targets for items; instead of going to where you think you need to plant a flag and clicking it, you right-click the outline of a flag. I like it. Still, I would have liked the event to feel more important. I think what I liked most was Thrall’s new model. He’s finally integrating the aspects of being a shaman and a warrior. Awesome.
Updated character models
I didn’t care previously, and I still don’t think this is a big deal. I’m looking at numbers. I’m watching health and mana, looking at buffs and debuffs, and tracking adds. I’m not looking at my cloak. At first, I certainly did. My troll runs stupidly. Honestly it seems normal now though.
Upper Blackrock Spire
It’s much more straight-forward, but it didn’t seem like it was anything special either. I suppose that could make sense because it’s only the first half, but why show us the first half if the first half isn’t awesome?
Flexible raids are great. Losing Renew and Void Shift sucks. Having to choose between Spirit Shell and Power Infusion sucks. Losing Heal wasn’t a big deal.
Now we’re even more OP in earlier content. That’s cool.
Void Storage and Toy Box
Oh, goodness. This was awesome. With a whole new Void Storage tab and the nifty Toy Box, I actually have free bag space again, allowing me to go do past raids for transmog. It’s wonderful. I don’t understand why they didn’t try to patch this in a couple months ago so we could actually do something in WoW. I can’t say enough good about this, although I know I’m going to fill it up soon. Mmmm old tier sets.
What have I done in the patch? I did the questline and UBRS of course. Besides that, I’ve mainly been going after old tier sets. That’s what I was doing months and months ago before I filled up all my bags, so it’s nice to be able to continue it again. I also got my heroic Siege of Orgrimmar heirloom – the staff. Unfortunately, I was hoping for the mace or offhand. The mace is shaped like a Horde symbol, and the offhand is a book with the Horde symbol on the cover. Maybe I’ll get one of them in normal mode!
I recently decided to try some other characters. First, I wanted to see the Worgen starting zone. I created a Worgen hunter named Eadgar, and I thoroughly enjoyed his starting experience. I especially loved the building pictured above. After finishing the starting zone, I created a Forsaken warlock. He’s currently level 7 or so; the Forsaken starting experience is definitely not as cool as the Worgen’s!
My Death Knight was in the very low 70s, so I decided to try him again. I did a couple dungeons, and then decided to try my hand at tanking. I was extremely nervous, but it went well. I told the group I was new to tanking, and that I really only heal. They told me I was going a little slower than normal but that I was doing fine. Great!
I also wanted to check how I could mage, so I swapped characters and computers with Moogle for two boss fights in Throne of Thunder. Amazingly, it went really well. I’m confident I can DPS in a raid setting.
Following that, I decided to get a shadow spec for my priest. I created the spec and a set of offspec gear based on what I already had. Sadly, I went into LFR to test it and I was already in the top three or four on DPS. I would expect to be worse than that, but I forgot that you can never underestimate LFR.
Every week, Blog Azeroth proposes a Shared Topic for World of Warcraft bloggers to discuss. After the recent post on WoW Insider by Robin Torres about a Shared Topic, I decided to join Blog Azeroth as well. Here’s this week’s topic, proposed by Cymre:
If Blizzard added your main as an NPC in WoW, where would they be located and what would be their function? Give us a shot illustrating the fact.
I play a troll discipline priest named Devee. If Blizzard added me as an NPC, I’d hopefully be in the Valley of Spirits in Orgrimmar. As weird as it sounds, I’d like to offer quests only to troll priests. I know that’s limiting, so sure, we can open it to all Horde priests if you really insist. It would make sense to place me in the hut to the right in the background of the one pictures in my screenshot because that’s where the caster trainers are; however, I find it ugly. It either needs some more trees, or I’m planting my NPC right here! However, I definitely want to be in Orgimmar and not on the Echo Isles. Despite my disagreement with the politics of Garrosh, Orgrimmar is the center of the Horde.
Priests of different playable races use varying lore for their class mechanics. Some use the Holy Light. The Forsaken have twisted the Light into their new religion, the Cult of the Forgotten Shadow. The Darkspear use loa and spirits. I’d like my NPC to reconcile the traditional troll views with the Holy Light.
It could begin with a quest to put to rest the spirits of trolls who died during the Liberation of the Echo Isles from Zalazane. Unlike quests that usually urge players to kill undead spirits, the quest would task you with healing aggressive spirits, putting them at ease and finally letting them rest. The spirits would be hostile but immune to damage. Only healing can stop them. Bwonsamdi, the loa representing the spirits of the dead, could walk slowly through the area during the quest.
The next quest would send the troll priests to Stranglethorn Vale. This was the ancestral home of the Darkspear tribe. The quest would have players seek knowledge about the loa and honor their ancestors. Rather than being about combat, it would send players to locations in the zone, causing the spirits of ancestors and loa to appear and talk to them. Players will discover that the strength of benevolent loa spirits as well as the love, honor, and respect of and for the spirits of their ancestors empower troll priests.
The final quest would send players to Shattrath to talk to A’dal and Grand Anchorite Almonen. Currently in the game, Almonen gives a speech that includes the following:
It has been made known to me that inside each of us, the Light resides… that it is a gift, given freely to all naturally born beings. It manifests itself as a feeling, small at first and easily ignored, that confirms truths and subtly prods one to do good. Simple kindnesses, charitable deeds, service to those in need. These are all fruits of the Light. It rewards those who heed its promptings with blessings, both seen and unseen. Personal reservoirs of hope and faith are strengthened, and one’s capacity for greater light increases. Over the course of time, through obedience to the Light’s guidance, one becomes more sensitive to its voice, and its power. Great is the healing and blessing power of the Light’s most diligent followers.
I’d like Almonen to expand on this to the players on the quest. He’ll note that the Light doesn’t require worship, and that the Light doesn’t necessarily refuse people who gain power from other means.
The lore implications would be that the teachings regarding the Light don’t conflict with Darkspear teachings. Troll priests will end the questline knowing that there’s great power in the Light, but that they can continue their racial traditions as well. It’ll be implied that through interactions with the spirits and even the discipline flavor of overpowering minds, they could still be following the Light.
First, my evening started with good news. Fiirnok wants to do LFR again this week with us! No one else in the guild seems to want to do it really, so we decided to do it together on Friday. Then, Darth got online! I haven’t seen him in over a month, so I’m glad he came back around. He plans on getting raid-ready this week and rejoining the raid team next week.
Next, some bad news. There weren’t enough people to raid again this week. We need every active raider to be available to be able to raid pretty much thanks to some drops. Oh well.
Then back to good news! I spent the evening working on transmog! You can see the front of it above. Below, you can see the back.
I was trying on all sorts of random things from the AH and not really finding anything I liked. Then, as I was looking through Mooglegem’s tailoring, I saw the Runecloth Robe. It was so… priestly! I’ve always thought that most gear I’ve had looked too aggressive. When I saw that robe, I knew I had to use it! Then I just had to match some pieces to it.
Head: Heroes Crown of Faith
Shoulders: Mantle of Prophecy
Back: Wrap of the Great Turtle
Chest: Runecloth Robe
Hands: Sanctified Crimson Acolyte Gloves
Belt: Vestal’s Irrepressible Girdle
Main Hand: Incineratus
Off Hand: Bioluminescent Lamp
Wand: Crescent Wand
The set can be improved by finding white gloves and by getting rid of this darn dagger. Daggers do not look good for a priest. As soon as I get a mace, I’ll have plenty of transmog options. Just you wait!