Today’s the last day of Warlords of Draenor, although with the content Blizzard’s provided in the pre-patch, it feels like we’re already in Legion. I enjoyed Warlords, and now the pre-expansion content has me excited for Legion.
The Broken Shore scenario and accompanying cinematics were awesome content. If this is what’s in store for us now, what will the expansion bring? Quests given to us weekly to slowly give us more content leading into Legion was a great idea as well. It reminds me of the Garrison Campaign in some ways. I wish more content was released like this.
I took care of everything I wanted. I got all the pamphlets from the Doomsayers, and I terrorized Orgrimmar as a Dreadlord. I managed to unlock every reward from the invasions – all the weapons, all the armor, and the pet. Illuminnae, my paladin, doesn’t even seem to care about the invasion itself. Here she herbalizes while demons attack in the background. And I managed to hit 100 with her, which is only my second character to ever reach a level cap. I did some LFR on her as well to experience more max level content.
With the awesome XP from the invasions, I couldn’t stop at Illuminnae. Logrus, my Death Knight, also hit 100 with the invasions, ran some LFR, and even got the Pocket Fel Spreader on his first Dread Infiltrator kill.
I’ll leave you with a stuffed dinosaur I found in Dalaran!
World of Warcraft: Legion, the next WoW expansion, was announced last week at Gamescom. After having a few days to think about the information, I wanted to talk about my initial thoughts. I’ll admit, I might not have anything completely novel to say, but I think it’s important for the community to be vocal. Plus, I enjoy the writing too!
Here’s a brief recap of what Legion’s offering:
The Broken Isles
Level 110
Honor system 3.0
Artifact weapons
Class Order Halls
The Emerald Dream and Emerald Nightmare
Demon Hunters
Queen Azshara
The invasion of Azeroth by the Burning Legion
And we can’t forget this teaser:
Story
The tomb of Sargeras is opened, and Azeroth is faced with the largest invasion of the Burning Legion ever. Okay, that’s cool. I don’t really have a strong reaction either way to the Broken Isles themselves, and while I would have preferred to fight the Burning Legion on a different world, this works too. Throwing Queen Azshara and the Emerald Nightmare into the mix seems like overkill a bit, but I assume it’ll be integrated nicely. I’m honestly a little surprised, but Blizzard has been getting better at running concurrent stories. In Warlords, I felt like we had separate stories that pieced together for a single narrative, and I predict (and hope) Blizzard’ll be even better at it in Legion.
Honor system 3.0
The new honor system is kind of strange. You gain honor to move from rank 1 to 50, unlocking PVP abilities. This allows PVP to be tuned separately from PVE. That’s cool I suppose, but does that mean that I’ll have abilities on my bars that only work in PVP? That kind of sucks. The ones I’ve seen have all replaced current abilities or are passives. If that’s the case, I’m good with it! It also introduced prestiging. Once you reach rank 50, you can prestige, earning cosmetic rewards while resetting your rank to 1. I like that system in general, but I wonder how that’ll change competitive PVP players. If you do arenas, you can’t really prestige back to being weak, right? That doesn’t matter to me, but I’m sure it matters to a lot of people.
Artifact weapons
Artifact weapons are special, lore-heavy weapons that every player will get. There’s one for each spec, and there will be no other weapon drops. You can increase their power through the expansion through something that looks reminiscent to the Path of the Titans (and to Final Fantasy X’s sphere grid). This actually sounds fairly exciting to me, but it has some interesting ramifications. In Warlords, I was the commander and eventually called a general by Vol’jin. In Legion, I’ll wield some powerful lore weapon. What happens next? Does this keep getting upped? Some examples they gave were frost DKs using the shards of Frostmourne to build two swords, ret paladins getting the Ashbringer, and enhancement shaman using the Doomhammer. Um, why isn’t Thrall carrying the Doomhammer? Why doesn’t Tirion have the Ashbringer? Are these characters going to die? Also, I have to add that Matticus on World of Matticus brought up the idea of priests getting Fearbreaker. Yes, please, please, please! That’d be pretty awesome.
Demon Hunters
I’m not all that excited to be a Demon Hunter, but I’m pretty excited to see their story. Of course, that means playing through their intro, so yes, I’m excited to play them in that sense at least! I think the Demon Hunter lore is pretty interesting, and Illidan has always been a fan favorite. This should be really awesome, I think.
Class Order Halls
Class Orders are the most exciting part of the expansion so far. Each class will get a class order hall, sort of like Acherus: The Ebon Hold was for Death Knights. It’ll be shared, but in the story, the player character will be the leader of the Class Order. This sounds incredibly neat and will really give flavor to each class. I love being a priest, and I never really felt like I had Horde priest lore figured that my character would respect and strive to emulate. I guess now that figure is me. While garrisons had way too many followers and only a few that seemed cool, Class Orders will have far fewer and much more important followers. Each class will have a different name for their “followers,” with champions being the paladins’ followers for example.
This seems like the progression of garrisons, although maybe more accurately the progression of Vol’mar and Lion’s Watch. Vol’mar is a shared location, but inside, the NPCs treat me as their leader. Regardless of how you see the evolution or whether you see them as related, Class Order Halls are what they are, and they sound fascinating.
Class identity is supposed to play a much bigger role in Legion, and I’m all for it. Even spec individuality is going to be explored. I think this is a fantastic idea, but one small thing seems odd to me. During the discussion of the new PVP system, Blizzard said that when you think disc priests, you think dispels – or something along those lines. If that’s the the most iconic part of being a disc priest, I wonder in what direction they will take discipline. To be fair, if many specs are getting overhauls, I’m not against the idea of switching to holy. We’ll see!
It really sounds like they’re giving us a lot. They’ve already dumped a lot of other interesting information that I didn’t even mention – Dalaran run by Khadgar and now floating over the Broken Isles? I’m really hopeful and expectant that the story is going to come together better than ever, and I can’t wait to see it unfold.
Earlier this week, the Horde completed phase one of the Isle of Thunder. I enjoyed what I saw of phase one, but the Horde needed a base on the island itself! When I showed up for my dailies that day, there was a single quest instead of dailies. This quest queued me for a solo scenario that tasked me with flying to the island, locating a Zanadalari outpost protected by a magic barrier, slaying the Zandalari inside, and taking down the barrier. It was a great of telling a story! You can watch me go through it in the video above.
With the Zandalari threat removed, Lor’themar was able to set up an outpost in the northwest section of the Isle of Thunder called the Dawnseeker Promontory. My favorite part? Well, my good friend Uda the Beast!
Uda the Beast was the Sunreaver innkeeper in Dalaran. I spent a lot of time with her during the War in Northrend because I loved her two wolves! I helped her evacuate with many other Sunreavers during the purging of Dalaran, and luckily she escaped with her wolves! Now she’s the innkeeper in Dawnseeker Promontory on the Isle of Thunder! You can see Mooglegem and me spending some quality time with her and her lovely wolves!