We decided to clear normal Sanctum of Domination before heading into heroic. We defeated normal Sylvanas on our fourth raid night, which was in the second week of the raid. In heroic, we’re now three bosses into the raid with The Nine falling this week. As mentioned in the title, there will be some spoilers in this post.
I got the Sanctum Gloomcharger’s Reins on my second defeat of The Nine, which was actually in LFR. I’m not sure of the drop rate, but it doesn’t seem too high. It’s a pretty cool mount!
We’re struggling against Soulrender Dormazain in heroic for now, but at least we’re making progress and getting better. This is a pretty cool fight, and I really enjoy seeing Garrosh again.
Here’s the cutscene at the end of the fight courtesy of wowhead. I think this is a pretty good end to Garrosh’s arc. No redemption. He is who he is, and he does feel remorse for his actions. He goes out fighting and even screaming “for the Horde!”
And then I guess he becomes a pile of ash. Oh well.
And this is how I feel after wiping repeatedly to Soulrender Dormazain in heroic! Okay, actually things have been going well, but I thought I’d end the post there. Happy raiding!
So we finally get to go fight Nathanos! You know, I didn’t like him much during Battle for Azeroth, but this fight made him grow on me immensely. I think the arrogant attitude seems cooler when I get to fight him. I enjoyed the little callbacks to vanilla. And I especially enjoyed how he doesn’t hide from us. I should have seen it coming, but why would he care if he knows he’ll just get killed and be sent straight to the Shadowlands?
And Tyrande! I’m looking forward to her character. She certainly kicked ass in the cutscene. Did you see that little smirk as she killed him? It was amazing. I usually avoid story spoilers, so I don’t know if she has more character progression in the next expansion. I hope so.
World of Warcraft: Legion, the next WoW expansion, was announced last week at Gamescom. After having a few days to think about the information, I wanted to talk about my initial thoughts. I’ll admit, I might not have anything completely novel to say, but I think it’s important for the community to be vocal. Plus, I enjoy the writing too!
Here’s a brief recap of what Legion’s offering:
The Broken Isles
Level 110
Honor system 3.0
Artifact weapons
Class Order Halls
The Emerald Dream and Emerald Nightmare
Demon Hunters
Queen Azshara
The invasion of Azeroth by the Burning Legion
And we can’t forget this teaser:
Story
The tomb of Sargeras is opened, and Azeroth is faced with the largest invasion of the Burning Legion ever. Okay, that’s cool. I don’t really have a strong reaction either way to the Broken Isles themselves, and while I would have preferred to fight the Burning Legion on a different world, this works too. Throwing Queen Azshara and the Emerald Nightmare into the mix seems like overkill a bit, but I assume it’ll be integrated nicely. I’m honestly a little surprised, but Blizzard has been getting better at running concurrent stories. In Warlords, I felt like we had separate stories that pieced together for a single narrative, and I predict (and hope) Blizzard’ll be even better at it in Legion.
Honor system 3.0
The new honor system is kind of strange. You gain honor to move from rank 1 to 50, unlocking PVP abilities. This allows PVP to be tuned separately from PVE. That’s cool I suppose, but does that mean that I’ll have abilities on my bars that only work in PVP? That kind of sucks. The ones I’ve seen have all replaced current abilities or are passives. If that’s the case, I’m good with it! It also introduced prestiging. Once you reach rank 50, you can prestige, earning cosmetic rewards while resetting your rank to 1. I like that system in general, but I wonder how that’ll change competitive PVP players. If you do arenas, you can’t really prestige back to being weak, right? That doesn’t matter to me, but I’m sure it matters to a lot of people.
Artifact weapons
Artifact weapons are special, lore-heavy weapons that every player will get. There’s one for each spec, and there will be no other weapon drops. You can increase their power through the expansion through something that looks reminiscent to the Path of the Titans (and to Final Fantasy X’s sphere grid). This actually sounds fairly exciting to me, but it has some interesting ramifications. In Warlords, I was the commander and eventually called a general by Vol’jin. In Legion, I’ll wield some powerful lore weapon. What happens next? Does this keep getting upped? Some examples they gave were frost DKs using the shards of Frostmourne to build two swords, ret paladins getting the Ashbringer, and enhancement shaman using the Doomhammer. Um, why isn’t Thrall carrying the Doomhammer? Why doesn’t Tirion have the Ashbringer? Are these characters going to die? Also, I have to add that Matticus on World of Matticus brought up the idea of priests getting Fearbreaker. Yes, please, please, please! That’d be pretty awesome.
Demon Hunters
I’m not all that excited to be a Demon Hunter, but I’m pretty excited to see their story. Of course, that means playing through their intro, so yes, I’m excited to play them in that sense at least! I think the Demon Hunter lore is pretty interesting, and Illidan has always been a fan favorite. This should be really awesome, I think.
Class Order Halls
Class Orders are the most exciting part of the expansion so far. Each class will get a class order hall, sort of like Acherus: The Ebon Hold was for Death Knights. It’ll be shared, but in the story, the player character will be the leader of the Class Order. This sounds incredibly neat and will really give flavor to each class. I love being a priest, and I never really felt like I had Horde priest lore figured that my character would respect and strive to emulate. I guess now that figure is me. While garrisons had way too many followers and only a few that seemed cool, Class Orders will have far fewer and much more important followers. Each class will have a different name for their “followers,” with champions being the paladins’ followers for example.
This seems like the progression of garrisons, although maybe more accurately the progression of Vol’mar and Lion’s Watch. Vol’mar is a shared location, but inside, the NPCs treat me as their leader. Regardless of how you see the evolution or whether you see them as related, Class Order Halls are what they are, and they sound fascinating.
Class identity is supposed to play a much bigger role in Legion, and I’m all for it. Even spec individuality is going to be explored. I think this is a fantastic idea, but one small thing seems odd to me. During the discussion of the new PVP system, Blizzard said that when you think disc priests, you think dispels – or something along those lines. If that’s the the most iconic part of being a disc priest, I wonder in what direction they will take discipline. To be fair, if many specs are getting overhauls, I’m not against the idea of switching to holy. We’ll see!
It really sounds like they’re giving us a lot. They’ve already dumped a lot of other interesting information that I didn’t even mention – Dalaran run by Khadgar and now floating over the Broken Isles? I’m really hopeful and expectant that the story is going to come together better than ever, and I can’t wait to see it unfold.
This post contains significant spoilers for the legendary quests in 6.1! Keep in mind that this builds off the current story of Warlords of Draenor, so if you missed other major lore moments or cutscenes, those could be spoiled a little too.
I recently finished the 6.1 parts of the legendary quests, which are fantastic. Obviously, there was a lot of grinding and killing raid bosses repeatedly, and that’s not included in my videos. I’ve recorded turning in the quests, picking them up, talking to Khadgar, and all the non-repeatable content.
I broke it into two videos because the final quest, the culmination (that is seriously awesome), is a lot longer. Sure, that probably has to do with me failing repeatedly, but I think it’s interesting to see failures as well sometimes.
What an awesome cutscene. It got a little choppy near the end because I stupidly ran low on disk space on the drive to which I was recording. Whoops. You can always search for the cutscene on YouTube if you want.
There’s an achievement called Time is a Flat Circle that awards a monument of Khadgar fighting Gul’dan. It’s description reads, “Everything we have ever done or will do, we are going to do over and over and over again.” It seems like we’re going to see that even with all the meddling of beings from our timeline, this timeline wants to naturally progress to the same state.
The cutscene at the end of the chain also leads up to the next raid that was recently announced – Hellfire Citadel, complete with the Legion’s Archimonde and the Iron Horde presumably now under control of Gul’dan. I can’t wait to find out what happens to Grommash Hellscream. Can I build by shipyard and launch a naval assault on Tanaan Jungle yet?
It’s been a while since I posted, but what kind of WoW blogger would I be if I didn’t talk about this cinematic? Like most of Blizzard’s lore-rich trailers, this really got me excited. I enjoyed the fact that in both the original timeline and the Warlords of Draenor timeline, Grom gets to kill Mannoroth. I also particularly like Garrosh saving him. And Grom’s last lines? “We will never be slaves. But we will be conquerors.” That’s a terrific line, especially the pause between sentences.
Not all of the dungeons jumped out at me, but two really did – the Iron Docks and Grimrail Depot. I guess I like industrialism, but how could you not like Grimrail Depot? Part of it is actually on a train. Now I realize that when it comes to gameplay, it’ll all likely feel the same. Similarly, the idea of fighting on Deathwing’s back was really cool, but when it comes time to do it, I’m so focused on mechanics and numbers that it feels the same. Still, I really like this.
The 10th anniversary event sounds cool too. Tarren Mill vs Southshore is a great PVP throwback, and I’m super interested to see a deathmatch-style battleground. All I really want to do when I PVP is fight, so why has it taken so long to get a deathmatch battleground? Temple of Kotmogu is close. I’ll be curious to see what this is like.
Molten Core is also a pretty iconic raid to reinvigorate also. It’s a 40-man LFR, so everyone at endgame should be able to see it easily. And a Molten Corgi? Adorable.
My only issue is that it’s for max level characters. Warlords of Draenor drops 11/13/14, and the anniversary event starts within a week and a half or so. Does that mean we’ll need to rush to level 100?
@Celestalon Hey celestalon when warlords hit are we going to be in a rush to get to lvl 100 for the anniversary? because it seems like it
Warlords of Draenor sounds very cool and seems to be bringing a lot of great things. I don’t intend for this post to rehash all the news released at BlizzCon, but I still want to talk about my reaction.
The story
I love the direction of the story; Garrosh escapes and, with the help of the Timewalker Kairoz, travels back in time to Draenor. He stops the orcs from becoming corrupted by the Burning Legion and forms the Iron Horde. He then builds his own Dark Portal connecting that Draenor to our Azeroth. I know that anything relating to time travel can be confusing to people, but I kind of like that Blizzard basically told us not to worry about it and that there wouldn’t be any time paradoxes or consequences. I like it. It’s just an excuse for us to visit Draenor and interact with all the old orcs. Of course, this gives us a lot of potential. Seeing ruthless, old-fashioned orcs should be fun, and of course, experiencing Draenor will be great.
It could also be a vehicle for some interesting character development. What if Garrosh finds his father’s not what he expected? What if Grom thinks Garrosh is a failure? It’ll be fascinating. I also think Blizzard has a chance to do something great with Thrall. Thrall never had the chance to know his parents. We know Durotan is going to side with our Horde, but what if he’s different than Thrall imagined? Even if he’s a good guy, what if he’s still ruthless? What if he thinks the Horde is too soft? In addition, some characters could stick around after the end of the expansion. For example, Durotan could come through the Dark Portal to live on Azeroth.
I’m also fascinated by the idea of circumstance shaping a person, and I hope Warlords of Draenor examines this. I’d like to see some characters act very differently than they did in the original timeline due to the changed events in their lives.
Stats and itemization
Hit was always a boring stat to me. There was no strategy or choice. You just had to get hit-capped. I’m glad to see it and its fellow not-fun stats removed. Movement speed could be a fun stat on gear as well. Plus, being able to move quickly and get back to DPSing or healing means a DPS/HPS boost.
Having gear change to match the wearer’s current spec is very interesting. It means you can use more gear but that there’s more competition. Ultimately, I think it’ll make the game much more offspec-friendly.
Reforging seemed more needless than useful. On the other hand, it is nice to be able to change from a haste build to a crit build without changing gear. I almost feel like it would work better like changing specs. When you’re out of combat, you can could change builds. Oh well. We’ll have to see what it’s like for gems and enchants to be less common as well.
Garrisons
Garrisons are effectively the Sunsong Ranch farm crossed with the companion mission system of TOR (or other games) with a dash of Warcraft RTS. Sounds intriguing. I liked the farm even though it felt like a grind at times, so I’m optimistic about this. Honestly, it’s more of an evolution of the idea of keeps and followers from Advanced Dungeons & Dragons. It could be pretty fun.
Updated character models
Honestly, I don’t really care about this. I don’t understand it. My character is a pretty portion of my screen. When I play D&D, my representation is, at most, a small metal figure that isn’t even using an accurate weapon half the time. However, a lot of people do care, so I’m glad Blizzard’s doing it.
Boost to 90
I completely understand how some people are bothered by this, but I’m not at all. I’ve never had two characters at the level cap. With the character boost, I’m more likely to get a second to level 100. It’d be nice to check out some other styles of play, because I’ve only ever had my priest at endgame. In addition, being able to boost to 90 combined with updated character models mean that people who haven’t played WoW before can immediately begin playing what is effectively a new, modern game. That’s great.
Collections and quest items
These might be my favorite changes. Currently, mounts and pets are in collections rather than items. In Warlords of Draenor, toys, heirlooms, and possibly tabards will be in collections as well. That’s so much bag space I’ll be regaining. In addition, quest items won’t take up bag space. Finally. I’m pretty excited. The only downside is that I lost all those toys I earned previously. Maybe Blizzard could check that I did those quests and award me the toys. Please, Blizzard?
Raid changes
LFR is still LFR. Flex will be called Normal. Normal will be called Heroic. Heroic will be called Mythic. LFR, Normal, and Heroic will all be flexible (1o to 25 people) and cross-realm. Mythic will not be cross-realm and will be 20 people. As a normal-mode raider currently (so a heroic-mode raider next expansion) in a guild that struggles with attendance, this is great news. We recruit so we have 15-20 people, and then we take everyone every week. Awesome! I do feel bad for current 10-man heroic guilds, but it won’t be my problem at least.
Dailies and dynamic events
Dailies will not be widely used. Great. Dynamic events like those from the Timeless Isle will exist in the world. Also great if not overdone. In addition, they talked about wanting to combine the ideas behind the Isle of Thunder and the Timeless Isle. I think Blizzard is on to something, and I like to see them iterating on the way content is delivered. A combination of these two is exactly what I want.
Story quests
The map will tell you where the next story quest is, and it also indicates how many story chapters you’ve completed. This is awesome news. In Mists of Pandaria, I finished all the zones before I started raiding, and I only did a dungeon once I got to it in the story. It made for a nice, cohesive experience, but it also meant I took longer to get raid-ready. In Warlords of Draenor, I’ll skip all the non-story quests and come back to them. This should speed up the process significantly.
PVP interface updates
I don’t know how anyone could have a problem with being able to see capping progress on the map and on the flags themselves. This is a welcome change.
Warlords of Draenor
I’m pretty excited about all the aspects of the expansion. I’ll admit, things could go wrong. The quests could be boring, or the new content delivery mechanisms could be boring. I won’t know until I see the content. But I’m feeling hyped to experience it. Of course, I’d like to defeat Garrosh in normal-mode first!
Wow. I’m impressed with most patch trailers, but I loved this one. By talking about it, I’m spoiling it, so please watch the trailer before reading.
Okay?
Okay.
Taran Zhu’s back-and-forth with Hellscream was great. They seemed to take turns having the upper-hand. I liked when Taran Zhu brought up Grom Hellscream, although I’m not sure when he learned of Grom. I didn’t catch that he got impaled on Hellscream’s axe on my first watch. I also found it interesting that the trailer opened with butterflies and when the sha energies spread out from the heart of Y’shaarj, it corrupts a butterfly.
I’ve been wondering about something Hellscream said. Taran Zhu says “I have fought besides the tauren, trolls, and others. You are nothing like them.” Hellscream responds, “they are no longer part of my Horde!” Is Hellscream referring to those who are rebelling against him or to all tauren? Up to this point, it seemed like he was still accepting of tauren. He thought of them under orcs, but still felt they contributed. He seemed to consider them much higher than the other races of the horde. Hellscream tolerated the Blood Elves and goblins and largely ignored the pandaren and Forsaken. As far as I can tell, the Darkspear were no longer considered part of his Horde. By the release of patch 5.4, are we to assume that his Horde consists solely of orcs? It seems very plausible that he would have heard that Baine was working with the Darkspear Rebellion, so it wouldn’t be surprising.
The scene in which the navies arrive is also great. When was the last time we saw Horde (well, former Horde at this point) and Alliance forces so intermingled? I found the sails interesting. I see Horde sails, red with the black Horde symbol. The Forsaken are present with their purple sails. I assume both the blue and white sails belong to the Alliance, but I’m actually not positive. (Anyone who plays Alliance care to comment?) I wasn’t sure on black and red striped sails, but YouTube commenters pointed out that those ships belong to the Bloodsail Buccaneers. What are they doing attacking Orgrimmar too? Very interesting!
Blizzard does an amazing job with the story, and it’s in such an odd way as well. There’s really not that much story, and it’s usually not a huge deal in game. They’re excellent at creating background lore to hype people for playing. Escalation’s lore was also great in my opinion. There was a formal declaration of a Darkspear Rebellion led by my own racial leader – much deserved after Garrosh Hellscream declared martial law in the Echo Isles and rounded up the Darkspear in the Valley of Spirits. But in game, it just meant that I farmed Kor’kron in the Northern Barrens. That doesn’t change the fact that I was incredibly excited to be joining the Darkspear Rebellion just as I’m excited to come together with the other armies of Azeroth to bring judgement upon Hellscream.
It’s been released finally, and I have to admit that I’m a bit underwhelmed. It looks good, and I enjoy the bits of comedy, but it doesn’t compare to the Wrathgate cutscene for example. I want a trailer that I’m going to want to watch over and over again. I still watch the Wrathgate video (and Summergale and Cranius’ Ulduar video) all the time.
The fight between the human and orc should have been shorter, but we should have seen more of an epic battle between the Horde and Alliance that was hinted at the beginning. I also think there should have been more focus on the wonder of Pandaria. The trailer makes it seem like it might simply be about one orc and one human who are fighting and then notice a pretty city. This expansion isn’t simply about a small fight between the Horde and Alliance; It’s about the escalating war between the factions reaching its peak, and we should see that. I want to see the Horde war machine in full gear, and the Alliance finally showing that they’ve had it. It’s about a place hidden for thousands of years, and the wonder of rediscovering it.