I finished Castle Nathria normal last week by pugging it. I’m overgeared at this point thanks to m+ but wanted to get a handle on the mechanics before starting to pug heroic groups. The raid’s pretty fun, and I think Sludgefist, Stone Legion Generals, and Sire Denathrius are particularly good fights. Stone Legion Generals can seem overwhelming but it’s not bad if people follow a plan. There are spoilers for the outcome of the raid after this.
The Sire Denathrius fight was fun with some interesting mechanics – unburdening our sins, using the mirrors, dodging Remornia. Sire Denathrius was a really cool character with superb voice-acting. I think he has a lot more personality than Prince Renethal, which is too bad. I’m kind of disappointed we defeated Denathrius so soon after his introduction.
After he is defeated, Remornia absorbs him into herself. In an effort to bind him in the blade so he can’t escape, we bring Remornia to Prince Renethal and Z’rali (the naaru from Sanguine Depths) where Z’rali uses the Light to bind and torture Denathrius. Prince Renethal remarks that after “time the likes of which your kind have yet to measure” Denathrius may be released, changed, “his true purpose once again affirmed.” Obviously Blizzard could bring him back if they wanted, but I’m doubtful we’d see it any time soon. Too bad. What a fun character!
Before talking about the raid, check out that skybox in Ny’alotha! It’s really gorgeous!
The five of us who have been actively pushing m+ were geared and had our Ahead of the Curve already but wanted to be sure the rest of the guild could get it too. Carpe Flux Capacitor has a lot of people who have been in and out this expansion (some fairly geared from pushing through +10s) as well as one friend of mine who just recently came back to WoW and was a hard carry. Plus even the five of us had some bosses we still needed. I had never done Vexiona (besides LFR) even.
We did it over the course of three nights. The first night, we cleared the first few bosses without much issue. Unsurprisingly, Dark Inquisitor Xanesh and Vexiona gave us the most trouble. We eventually pushed through Xanesh, which I thought would be the hardest boss, but then we hit a brick wall with Vexiona.
Night two we descended into that pit to defeat Shad’har the Insatiable, Drest’agath, and Il’gynoth. Again, not too much trouble. And we managed to get Vexiona down as well!
On the third night we tackled Carapace of N’zoth and N’zoth himself. It was a lot of fun to be coordinated again in a group. While I’m enjoying m+ and prefer it to raiding now, raiding is a different beast and scratches an itch I’ve had for a while. Everyone did really well, and even my friend who was a carry in regards to his gear had execution down.
Here I am on my Uncorrupted Voidgwing, which now most of the active guild members have too! As fun as it was, getting the group together also reminds me of the most stressful part of raiding – organizing 10+ people.
Hopefully we can follow a similar path next expansion: pushing m+ primarily but then looping back to try the raid before the end of the patch. This patch has been a blast!
Last night we attempted Hans’gar and Franzok for the first time, taking the fight onto their huge treadmills. After a few attempts, we were able to handily defeat the cardio bros.
We pushed deeper into Blackrock Foundry, stopping to struggle against Flamebender Ka’graz. This took a decent number of attempts, but we bent the Flamebender so out of shape that she dropped and gave us her loot.
Our new raid progression was celebrated with selfies! Hopefully next week we can down Kromog!
We made some more progress in Blackrock Foundry last night! Gruul went down without too much of a fight, but then we spent the majority of the night on Oregorger. The problem was just execution, but I think we got it now.
Our night ended with us slaying Beastlord Darmac. Last week we hit a bit of a wall, so I’m glad we managed to progress with two new kills this week. I got some new loot, too!
Blackrock Foundry opened this week, and we had a chance to enter Wednesday night. We were short a few people, but we managed to pug and have a nice time. One boss went down – Gruul. Yay, progression! We put a decent amount of time into Beastlord Darmac, but we weren’t able to defeat him. Hopefully next week!
I really like the look of the raid so far. It’s reminiscent of many past set pieces. Mostly I just like that it feels like such a big, bustling city. It’s pretty cool!
Oh, and I killed Rukhmar too. Take that!
This week was our second week of raiding in Warlords of Draenor. Last week we only managed a single raid night, but we got our full two done this week. We’re 6/7 normal Highmaul; couldn’t quite kill Imperator Mar’gok.
Next week we plan to try a boss or two on heroic and hopefully fully clear normal!
We finalled stripped the mantle of Warchief from Hellscream and liberated Orgrimmar! According to my count, it was on the guild’s 45th attempt.
I’m happy to finally complete normal mode. This might be it for the guild for a while; I know a number of people are looking forward to a break. I think the guild will take a break for a week or two and then see who wants to continue.
I won loot from my bonus roll – a tier token! I turned it in for the fifth and final normal-mode healing tier piece. I don’t think I’m going to use because my off-tier is better in that slot, but I’m glad to have the option
Normally I include a montage of our deaths before the kill video, but with 43 failures, it would take me a while to edit them and render the video, plus it would make the video pretty long. You’ll have to live with the kill video alone. Of course, I doubt anyone really cares to watch our kill videos, so it shouldn’t be a big deal. Unfortunately, I had WoW’s audio routed through my speakers and Mumble through my headset, and somehow FRAPS only picked up Mumble. No WoW audio in this one. Oh well.
You can read more details about the kill on the Carpe Flux Capacitor kill announcement.
We awakened the Paragons of the Klaxxi, so it’s only fitting that we put them down too. Tuesday we fought the Paragons for the first time. On our eighth attempt we managed to kill them.
No loot for me, but as usual, I prefer progression over loot. We’ll be seeing Garrosh on Thursday hopefully. I might go shadow for the fight, which could be fun.
Our guild’s kill announcement can be found here.
Alright! We downed Siegecrafter Blackfuse on Tuesday. Yes, maybe it took 21 attempts, but we killed him regardless. No loot for me, but I’m happy to be continuing forward. The Paragons of the Klaxxi seem complex yet, if LFR and flex’s trend applies in normal, easy. Will we get to see Garrosh Thursday? I’ll find out soon I suppose.
Our guild’s kill announcement is here.
Last night we defeated the Spoils of Pandaria on our fourth attempt. Not bad! It felt like more honestly. The fight went pretty smoothly. I’m glad we’re making rapid progress.
No loot for me, but that’s okay.
We also managed to kill Thok the Bloodthirsty on our eighth attempt. This was a much rougher fight than the Spoils of Pandaria. I think we were healing too long and keeping Thok in that interrupt phase too long. At first we were getting him to around 66% health before transitioning, but maybe that was allowing him to hit the tanks too hard. Honestly, we didn’t have a problem keeping the tanks up in that phase, but a tank would almost always get one-shot in the second interrupt phase. We were probably using too many CDs on the first one. Anyways, once we went with much shorter phases, things went better.
I won gloves that I’m not going to use right now I don’t think but could be useful later depending on how tier works. I also won the tier helm! That’s great, because it would give me four-piece if I choose to use it with the LFR tier legs that I didn’t use yet. Unfortunately, AskMrRobot shows that I’ll take a significant loss if I used the four-piece because I’d be changing from Warforged normal legs to LFR legs. It’s better to use the higher ilvl gear without four-piece for now. I’m hopeful that I’ll get another piece though. If not from normal, even a flex one would probably be great. I have normal chest, hands, and head tier, and LFR legs. My non-tier shoulders and legs are Warforged normal, so we’ll see.
You can check the guild kill announcement here or our log at World of Logs.
That was a nice raid night! We managed to one-shot General Nazgrim. No loot for me, but I’ll take progression over loot anyways!
We cut it pretty close at the end, which is always exciting.
Malkorok was a little harder. It took us five tries to down him. No loot for me this time either.
Next week we start at the Spoils of Pandaria. I think it’ll go smoothly, but we’ll see.
Additional information was posted in our guild’s kill announcement.
We killed the Kor’kon Dark Shaman as a guild for the first time yesterday! We extended last week’s lockout so we could start right on progression. I even managed to get a warforged mace off my bonus roll – Kardris’ Scepter.
See my post on the Carpe site for more details.
I’ve been complaining a bit because I couldn’t manage to down Garrosh in flex. In fact, most groups couldn’t get past the first boss of Downfall. On Friday I listed myself for Downfall and got invited to a group just for Garrosh. It was super simple, and everything went extremely smoothly. It was a lot easier than most LFR groups even! Anyways, I’m happy to have completed flex.
It might not be guild progression, but I had some personal progression. Pepper asked me to join a PUG for Siege of Orgrimmar, so I decided to give it a go. It seemed like it was at least half of a guild run. We started at Galakras and made it through the Dark Shaman. It was my first time downing them!
It was actually a rather unpleasant experience. They were very rude to non-guildies. I stayed simply because I thought I had a chance at progression. Is that bad of me? Whatever.
Wednesday we had our one and only attempt on Iron Juggernaut, defeating him! It seemed like a strangely uneventful boss. I’d heard it was easy, but after a boss that had a group leaving to do their own thing in the towers on Galakras with comparatively complex mechanics, I don’t understand why Iron Juggernaut was even there! That said, he’s pretty cool looking, so I guess I get it.
You can watch our kill too. I forgot to start the video right at the beginning, but I remembered pretty early. Now that I’ve become the official kill poster on the Carpe Flux Capacitor guild website, I might as well link to our official kill announcement too.