It’s a good thing I have 12 characters and do the boss that drops Mollie, because my 12th run this week gave me the mount! This is probably only the 3rd time I ran all my characters through the boss this expansion (plus whatever I did last expansion when it was current), so not bad really. Look at Mollie! She’s so cute!
I wrote previously about earning Battle for Azeroth Keystone Master: Season Four for doing all +15s, but I wanted to recap a little more about m+ this season. I ran a few m+ in season 3 but didn’t seriously start until this last season. I know I was late to the party, but I think mythic+ is a fantastic addition to the game. It’s great getting challenging content that can be done in small chunks of time as well as with smaller groups of people than raids.
I mainly played disc priest, but I also used shadow a little. As for other classes, I did m+ on demo lock, holy and ret pali, resto and ele shaman, and a little bit of guardian druid and frost mage. This was my first expansion playing multiple classes as end game, and I had such a blast. Yes, it was stressful dealing with a weekly chest, assaults, and horrific visions on a bunch of toons, but actually playing them was so much fun.
I’m not sure which one to even talk about. The lock was by secondary most of the expansion, but I really enjoyed learning to heal dungeons on shaman and paladin. Holy paladin felt quite different since it’s played in melee. The most challenging past of holy paladin was hunting for glimmer on Azerite pieces. I think resto shaman was awesome, and I enjoyed using elemental when doing solo content. I really enjoyed the feeling of saying “you know, I think I’d prefer to heal this on my resto shaman rather than disc priest.” I had never tanked end game before, so trying my hand at guardian druid was exciting and nerve-racking. I couldn’t have done it with guildmates guiding me, but I might try tanking more in Shadowlands. I think if I do it from the beginning, I’d actually learn routes myself. Setting the pace and routes seems like the biggest hurdle to tanking. While my mage never got super geared, it was fun really learning frost. Even at low gear levels, it became so apparent how powerful Glacial Spike was. Mages can certainly bring the DPS, but they’re also definitely glass cannons!
In the end, here’s the raider.io scores I reached:
- Priest: 2017.3 (bestkeystone.com put me above 90% of m+ players that season)
- Warlock: 1329.7
- Paladin: 1199.4
- Shaman: 937.7
- Druid: 491.3
- Mage: 250.8
You can see how I tapered off. The priest was strongly my main, and then I played the next three for most of the patch. The final two classes were late additions.
Now if only I could figure out which ones I want to play in Shadowlands!
I spent a lot of time during the anniversary event leveling characters in Korrak’s Revenge. I love battlegrounds, and I’m slowly working toward the 250,000 honorable kills achievement. This seemed like a good time to do a ton of battlegrounds thanks to the increased XP rate. By level 60+, you gained a level per battle or so!
I already had three classes as 120 – priest, hunter, and warlock. I leveled an additional 8 to 120 with the event! The first I leveled to 120 with Korrak’s Revenge was Death Knight. Logrus, my frost DK, was a lot of fun to play. Compared to my main, a healer, it felt like enemies really melted.
My fifth class to hit 120 was my Demon Hunter, Faiella. Like my DK, I found Demon Hunter was great at killing. Movement is incredibly fun with Demon Hunter as well.
Next up, my sixth toon to hit 120, paladin! Here’s Illuminnae standing next to gem’s paladin, Melantho. I’m glad I finally got Illuminnae to max level. It’s nice to have a really heroic-looking plate wearer. I envision her wearing full suits of armor always, as opposed to many other characters that I have in robes or other lighter-looking armor. I played her as ret, but I’d like to learn holy eventually.
This is Spritzi, my little goblin rogue. Stealthing was a lot of fun, but I don’t feel like rogue ever really clicked with me like the other classes did. Diko, gem’s priest, is cheering for her!
Here’s Sotiros, my shaman. He was the third character I ever thought of as my “main.” I created Devee thinking Devee would be temporary, yet Sotiros quickly got pushed aside and I focused on Devee ever since. Now Sotiros is finally max level. I played as resto, and wow, how fun. Chain Heal is amazing in battlegrounds (at least when there are a lot of players together). I enjoyed standing on top of towers and targeting the one Horde character in range with Chain Heal over and over so it could hit the others.
Here’s Mooglepete, my Blood Elf frost mage! I never knew just how much mages are glass cannons. He died easily, but he killed easily too! Here he is with Diko.
I named him after Mooglegem, gem’s mage. Here we are together with our Water Elementals.
Tyyrse, my Zandalari druid, was my next character to his max. Druid was difficult. I wanted Zandalari because I wanted the dino druid forms, but I felt like I wasn’t being “loyal” to Tyrse (one ‘y’), my Tauren druid who I use a bank alt and is lower-level.
But the dino forms! This is Tyyrse in the middle in the tank form dancing with Lafayette, gem’s druid. Awesome!
Lastly, I leveled my Mag’har Orc warrior, Mostymush. I named him in honor of Mushkin, the coolest warrior I know. My friend Matt plays Mushkin and a character named Mostydead, so I combined the names. Warrior is awesome! Heroic Leap gives such fun mobility, and I feel so powerful playing the warrior. Mostymush is my 11th character to hit max level. All I’m missing is monk! I leveled him as a tank, which was insanely fun.
All in all, I played 198 matches of Korrak’s Revenge and won 158 of those. That’s a win rate of 79.8%! I leveled 8 characters to 120 with it. Thanks Korrak’s Revenge!