When the servers went down early Tuesday morning, it was effectively the end of Mists of Pandaria. When they come back online, we’ll be starting Warlords of Draenor even if the expansion hasn’t actually released.
I enjoyed this expansion. Unlike some people, I had no problem with the setting. It was beautiful, the story of the sha was original, and I liked both the Alliance and the Horde’s character development. Yeah, it would have been better if we didn’t know Garrosh was going to be the end boss, and the expansion had a couple problems such as too many dailies and the feeling that LFR and flex were both requires for normal mode raiders.
As a healer, I found scenarios boring. However, I discovered Proving Grounds and Challenge Mode dungeons too late in the expansion. Of course I knew they existed, but I wish I cared about them earlier. I didn’t even touch the Brawler’s Guild unfortunately.
I’m obviously excited for Warlords of Draenor, but I’ll admit, I’m exhausted just thinking about it. I keep busy, and as much as I do love raiding, I’m not looking forward to the time sink.
On Sunday, I finished earning silvers in the Challenge Mode dungeons. Monday night I spent my currencies, and then Mooglegem and I said our goodbyes to the Kor’kron. I know they were the bad guys this expansion, but they weren’t always that way. They were once the elite soldiers and guards, and this blog is named after them. I’m kind of sad to see them go entirely.
Here we are with a couple more Kor’kron.
And finally, a ton of Kor’kron! Woo! I’m not sure why I didn’t think of this spot immediately.
Next I decided to visit the Dark Portal while it was still green.
Obviously I was not alone in this endeavor. Lots of other Horde were here along with a few Alliance as well. Why the one or two Alliance members that came decided to try to engage in PVP, I’ll never know.
What’s that? A line of Sea Turtles, jumping into their shells? Count me in! I know it seems silly, but this type of thing is one of the best aspects of MMOs. This isn’t part of the planned content. Visiting the Dark Portal after the patch might be, and coming here to quest is, sure. But everyone coming together to chat, emote, use fun items, and celebrate might be expected but it was not planned content. It was just a bunch of players having fun. I love it.
When the server’s come back online, these same players will be ready to stop the Iron Horde!
A group of my friends have started playing WoW together casually on Friday nights. They invited me to join. It’s been years since I’d done anything group content like that – dungeons and the like. It’s a different feeling to play as a group while leveling compared to endgame where the goal is to plow through content for valor points. They had already started, so I decided to catch up. They play Alliance, and I’ve never spent much time on that side of the game. I was looking forward to seeing the Alliance story.
I decided to roll a pandaren monk. His name is Sleepypaw. You can see him sleeping with his bear cub watching him.
The starting experience on the Wandering Isle was pretty fun, but nothing too amazing really. I enjoyed it, but the worgen starting experience was so much better. I did like getting the chance to talk to Shen-zin Su, the turtle known as the Wandering Isle. I also particularly liked Ji Firepaw, a Huojin follower, Aysa Cloudsinger, a Tushui follower, and their relationship. It was interesting to see them get close and then see that relationship strained. Of course, I chose to follow Aysa into the Alliance.
After fighting Varian at his request, I became a full member of the Alliance! Stormwind itself is a beautiful city, and I enjoyed running around it. While Orgrimmar and Thunder Bluff have natural beauty, and I do particularly like the view of Orgrimmar from above mostly because I think of it as my city, Stormwind and Ironforge have a really heroic and powerful feel. I spent a couple hours one evening just running around Stormwind. I ignored the map so I could try to learn the city, looking around and using Stormwind Keep as a point of reference.
After questing through Elwynn Forest, I headed into Westfall, which had a really interesting story. It did a good job of showing me how different the Alliance is. First, I helped a detective who was looking for clues to solve a murder. He even had little alarmbots circling the crime scene. I can’t imagine the Horde taking such a modern approach to murder. Yet on the other hand, I can’t fathom the idea of homeless members of the Horde – orcs unable to afford to live in Orgrimmar, starving and begging for food. That’s what we see in Westfall though. Well, homeless humans, not orcs. We learn that while the Alliance spent time and money winning the war in Northrend, they neglected things at home. Guards are posted to keep them out of cities, with signs warning transients to stay out of the area.
This is probably one of my favorite screenshots now. It wasn’t a rare angle or anything like that, but it was a powerful moment in the story.
After Westfall, I moved into the Redridge Mountains, where I joined Bravo Company and defended Lakeshire against Blackrock orcs. The most important thing that happened was meeting this girl who loves rabbits. I love rabbits too!
The zone was quite idyllic when there wasn’t killing or war. Here’s a nice screenshot. I suppose the skeleton undermines my position on the zone though.
The Bravo Company storyline was fun mostly because they tag along with you and say funny things. There’s a paladin who complains about the Light, saying that one day he feels like all his abilities are weaker.
Also, yes, Rambo references.
I’ve now made it to Duskwood and am level 30. I have full heirlooms for all three spec, so if my friends need me to tank or heal, I’ll have the gear for it (even if I don’t know how to play those specs). They might be a little higher than 30 now, but I think I’ve matched them approximately! I’ve had a lot of fun experiencing the Alliance side of things and am looking forward to more.
Carpe Flux Capacitor, the guild of which I’m a member, defeated Garrosh on March 10. Since then, we’ve been inactive awaiting Warlords of Draenor. I realized that I might think to myself, “boy, remember all those good times I had raiding? It was always a positive experience.”
Now I have this video to remind me what it was really like. This is the last few seconds of every progression wipe we had in Siege of Orgrimmar.
We’re going to be recruiting for the next expansion, so maybe we could use this to remind new recruits what they can expect!
All kidding aside, wipes are to be expected. I just thought it was fun.
We awakened the Paragons of the Klaxxi, so it’s only fitting that we put them down too. Tuesday we fought the Paragons for the first time. On our eighth attempt we managed to kill them.
No loot for me, but as usual, I prefer progression over loot. We’ll be seeing Garrosh on Thursday hopefully. I might go shadow for the fight, which could be fun.
After a terrible LFR run last night, I wanted to do something new. Having never tried Proving Grounds, that sounded like an interesting thing to try. The bronze and silver healing challenges were very easy, but I couldn’t quite get gold. I felt a little better later when I read that it scaled gear. At first I thought I was failing even though I was so over-geared. I’ll have to take a look at how the scaling works later. If everything scales equally, then I definitely want more spirit. In my normal gear I cap my spirit pretty low compared to what I could have. We’ll see.
I also tried the DPS Proving Grounds as disc. Bronze was ridiculously easy, but I was about a second or two short on silver. I’m pretty confident I can do it though! Of course, I could switch to shadow too, but I want the achievement for doing it in the wrong spec.
Warlords of Draenor sounds very cool and seems to be bringing a lot of great things. I don’t intend for this post to rehash all the news released at BlizzCon, but I still want to talk about my reaction.
The story
I love the direction of the story; Garrosh escapes and, with the help of the Timewalker Kairoz, travels back in time to Draenor. He stops the orcs from becoming corrupted by the Burning Legion and forms the Iron Horde. He then builds his own Dark Portal connecting that Draenor to our Azeroth. I know that anything relating to time travel can be confusing to people, but I kind of like that Blizzard basically told us not to worry about it and that there wouldn’t be any time paradoxes or consequences. I like it. It’s just an excuse for us to visit Draenor and interact with all the old orcs. Of course, this gives us a lot of potential. Seeing ruthless, old-fashioned orcs should be fun, and of course, experiencing Draenor will be great.
It could also be a vehicle for some interesting character development. What if Garrosh finds his father’s not what he expected? What if Grom thinks Garrosh is a failure? It’ll be fascinating. I also think Blizzard has a chance to do something great with Thrall. Thrall never had the chance to know his parents. We know Durotan is going to side with our Horde, but what if he’s different than Thrall imagined? Even if he’s a good guy, what if he’s still ruthless? What if he thinks the Horde is too soft? In addition, some characters could stick around after the end of the expansion. For example, Durotan could come through the Dark Portal to live on Azeroth.
I’m also fascinated by the idea of circumstance shaping a person, and I hope Warlords of Draenor examines this. I’d like to see some characters act very differently than they did in the original timeline due to the changed events in their lives.
Stats and itemization
Hit was always a boring stat to me. There was no strategy or choice. You just had to get hit-capped. I’m glad to see it and its fellow not-fun stats removed. Movement speed could be a fun stat on gear as well. Plus, being able to move quickly and get back to DPSing or healing means a DPS/HPS boost.
Having gear change to match the wearer’s current spec is very interesting. It means you can use more gear but that there’s more competition. Ultimately, I think it’ll make the game much more offspec-friendly.
Reforging seemed more needless than useful. On the other hand, it is nice to be able to change from a haste build to a crit build without changing gear. I almost feel like it would work better like changing specs. When you’re out of combat, you can could change builds. Oh well. We’ll have to see what it’s like for gems and enchants to be less common as well.
Garrisons
Garrisons are effectively the Sunsong Ranch farm crossed with the companion mission system of TOR (or other games) with a dash of Warcraft RTS. Sounds intriguing. I liked the farm even though it felt like a grind at times, so I’m optimistic about this. Honestly, it’s more of an evolution of the idea of keeps and followers from Advanced Dungeons & Dragons. It could be pretty fun.
Updated character models
Honestly, I don’t really care about this. I don’t understand it. My character is a pretty portion of my screen. When I play D&D, my representation is, at most, a small metal figure that isn’t even using an accurate weapon half the time. However, a lot of people do care, so I’m glad Blizzard’s doing it.
Boost to 90
I completely understand how some people are bothered by this, but I’m not at all. I’ve never had two characters at the level cap. With the character boost, I’m more likely to get a second to level 100. It’d be nice to check out some other styles of play, because I’ve only ever had my priest at endgame. In addition, being able to boost to 90 combined with updated character models mean that people who haven’t played WoW before can immediately begin playing what is effectively a new, modern game. That’s great.
Collections and quest items
These might be my favorite changes. Currently, mounts and pets are in collections rather than items. In Warlords of Draenor, toys, heirlooms, and possibly tabards will be in collections as well. That’s so much bag space I’ll be regaining. In addition, quest items won’t take up bag space. Finally. I’m pretty excited. The only downside is that I lost all those toys I earned previously. Maybe Blizzard could check that I did those quests and award me the toys. Please, Blizzard?
Raid changes
LFR is still LFR. Flex will be called Normal. Normal will be called Heroic. Heroic will be called Mythic. LFR, Normal, and Heroic will all be flexible (1o to 25 people) and cross-realm. Mythic will not be cross-realm and will be 20 people. As a normal-mode raider currently (so a heroic-mode raider next expansion) in a guild that struggles with attendance, this is great news. We recruit so we have 15-20 people, and then we take everyone every week. Awesome! I do feel bad for current 10-man heroic guilds, but it won’t be my problem at least.
Dailies and dynamic events
Dailies will not be widely used. Great. Dynamic events like those from the Timeless Isle will exist in the world. Also great if not overdone. In addition, they talked about wanting to combine the ideas behind the Isle of Thunder and the Timeless Isle. I think Blizzard is on to something, and I like to see them iterating on the way content is delivered. A combination of these two is exactly what I want.
Story quests
The map will tell you where the next story quest is, and it also indicates how many story chapters you’ve completed. This is awesome news. In Mists of Pandaria, I finished all the zones before I started raiding, and I only did a dungeon once I got to it in the story. It made for a nice, cohesive experience, but it also meant I took longer to get raid-ready. In Warlords of Draenor, I’ll skip all the non-story quests and come back to them. This should speed up the process significantly.
PVP interface updates
I don’t know how anyone could have a problem with being able to see capping progress on the map and on the flags themselves. This is a welcome change.
Warlords of Draenor
I’m pretty excited about all the aspects of the expansion. I’ll admit, things could go wrong. The quests could be boring, or the new content delivery mechanisms could be boring. I won’t know until I see the content. But I’m feeling hyped to experience it. Of course, I’d like to defeat Garrosh in normal-mode first!
Rohan notes that there’s room for bad healers or DPS in LFR but not tanks. He speculates that increasing the number of tanks (while keeping encounters tuned for two) would make tanking more forgiving and possibly yield more people queuing as tanks. It’s a great idea.
Here’s another fantastic piece by Rohan. He provides an alternate explanation on gender bias in which he speculates that women prefer to stay at range while men prefer melee. It’s interesting.
When Greg Street and Brian Holinka traded tweets about exciting changes to PVP, Olivia Grace replied to them, saying that she’d bake them each 1,000,000 cookies if the changes were cross-realm arenas. Well, they’re in patch 5.4 now, and in the Alliance PVP room in the Valley of the Four Winds, there’s an IOU note for “1,000,000 Chocolate Chip Cookies” signed “- O.D.G.” She better get on that.
Good to know if you’re still playing Hearthstone. You’ll be reimbursed with gold for your purchases, and they don’t believe there will be any additional wipes.
And this is the follow-up Rossi wrote after realizing that people didn’t realize the first was satirical. It lists the reasons why Orgrimmar shouldn’t be destroyed.
Which race would you like to play in a future expansion? Would they be Alliance or Horde and why? What would be their racials? Do you have any ideas for their jokes and/or flirts? Blog about your answer and link to the post in the comments. Or if you don’t have a World of Warcraft related blog, leave your response in the comments below.
Ever since the April Fools’ Day that Blizzard made everybody Tuskarr on the Armory, I’ve wanted playable Tuskarr. They’re so cute and cuddly! I love that they seem laid back and relaxed, yet at the same time probably have a lot of power in them. Mists of Pandaria introduced Trawler Yotimo in the Krasarang Wilds at Anglers Wharf. When you talk to him, he says the following:
Call me crazy, but I love this warm weather! I always felt like an outcast back in Borean but I think this new climate is going to work out great for me!
And then you ask him, “What are you doing so far from home?”
Well, times were getting tough up north. While the scourge problem has been dealt with, we are constantly on the move and looking for food. I decided it was time to head out and find some new fishing grounds!
After almost a month at sea, I ended up here. Good thing I packed a few crates of pickled herring for the trip!
If there are other Tuskarr who feel like outcasts, and times are tough for them too, might it be time for them to go adventuring?
I realize we haven’t seen the Tuskarr have any affinity for magic, but there’s no reason they couldn’t discover some. They’d need seven classes to put them on par with gnomes. I’d give them hunter, rogue, and warrior easily. I think I’d really love to see Tuskarr shaman, so let’s give them that too. Fishing pole totems, perhaps? If they’re adventuring, it’s very easily conceivable that they’d begin to study the arcane, so I’ll add mage. Having a connection with Pandaria already, they could also learn to be monks. They’re already in Northrend, but I don’t really want to give them Death Knights. Warlocks also seem like a jump if they’re just learning the arcane. I’d love to see Tuskarr paladins, but that seems like quite the jump as well. Priest is a possibility, but I think Tuskarr druids would be really cool too! As for faction, both the Alliance and Horde have both had contact with them, and the Tuskarr haven’t shown an affinity to one over the other so far. They could be given a choice just like the Pandaren.
I absolutely love the Tuskarr and would jump at the chance to play as one. However, I think it’s unlikely that they’d be added any time soon. Blizzard could always find a way to give a lore explanation, but it just doesn’t tie into the narration that we have currently (unless we’re given a curveball and are heading back to Northrend).
My second choice would be the Ethereals. If and when we go back to Outland, deal with the Burning Legion, or travel to any other planet, it would be a perfect time to make them playable. I’d also allow them to join either faction and would give them mages, warlocks, priests, rogues, warriors, hunters, and monks.
After getting three new bosses down the week before last, last week we defeated Iron Qon on Wednesday. We wiped thirteen times but got it on the fourteenth. I especially like the last minute or so of the video in which the guild decides to be mean!
One boss just wasn’t enough, so we defeated the Twin Consorts as well! It took us three attempts, but I swear, the first attempt didn’t count! We pulled by accident with people outside the fight.
On 7/9 we downed Durumu for the first time. Yes, we wiped fifteen times first, but those wipes aren’t important! What’s important is the kill! I also finally figured out why my videos have stuck frames. I don’t know how to solve it, but it only happens when I trim a clip down to a few seconds. I usually put the last couple seconds of each wipe at the beginning of my kill videos, and I make them short enough, that entire clip will be a single frame. I’ll figure it out.
Primordius went down the following night. It was after only five wipes, so that’s an improvement over Durumu.
Why settle for two bosses when we could complete an entire wing? After killing Primordius, we continued to Dark Animus. After seven wipes, we killed it on the eighth attempt!
You’ll have to wait until next week to learn how we did this week. (Uh, because I haven’t done the videos yet.)
Anyways, we discussed pay-to-win, farming charms, and more. As people probably don’t go back to check comments, I just wanted to post to let people know that they might want to check the comments here. It’s a good read.
(Plus, I’ve been busy due to San Diego Comic-Con and don’t have anything else ready to post!)
The Darkspear Rebellion was very exciting. Yes, it was pretty short, but I like that. You can see all the content in the day, but you can grind some more if you’d like. You can watch me experience it in the video below. Of course, the video and this post contain huge spoilers. I’ve also cut a lot of the repetition from the video. Below I first explain the lore and story involved before giving my opinion and feedback. Click here to jump straight to my feedback.
After witnessing events elsewhere on Azeroth with Lorewalker Cho and his dream brew, I was sent to Sen’jin Village. Vol’jin is there planning a rebellion against the Warchief, Garrosh Hellscream. With him are Thrall and Chen Stormstout. You’re tasked with collecting some supplies from the new Kor’kron camps in the Northern Barrens.
After completing this task, I returned to talk with Vol’jin, Thrall, and Chen. The Warchief, or at least his Kor’kron, figured out what was happening and led an attack on Sen’jin Village. Unfortunately for them, we were able to defeat them. As they fled, Vol’jin suggested we let them run because they’d be executed by Hellscream for doing so.
Vol’jin’s next move was to plan on attack on Razor Hill, using it as a staging ground before laying siege to Orgrimmar. Thrall parted ways with the rest of the rebellion at this point, believing that some of his previous advisers, such as Eitrigg and Saurfang, must not support Hellscream. Vol’jin told him that he’d be killed upon setting foot in Orgrimmar, but Thrall felt he had to try anyways. He told Vol’jin to watch over Aggra and his boy if he’s killed. gem watches from her direhorn, propped up cutely on the stairs.
After taking Razor Hill, the rebellion sets up camp at a watchtower just north of the city. Baine Bloodhoof arrives, happy to see Vol’jin alive. He offers to join the rebellion. I was tasked with two new objectives – to steal many more supplies from the Kor’kron and to speak with the Old Seer currently climbing Mount Neverest in the footsteps of the last emperor.
First, I went to the Northern Barrens to collect materials from the Kor’kron and to kill the Kor’kron commanders. Once that was done, I headed to Kun’Lai Summit.
I helped the Old Seer, Seer Hao Pham Roo, climb the mountain, during which he explained how when he was young he would have had trouble performing the climb. For example, he says, “My, you are strong! When I was young, I might have doubted that we could do this. But now, I have no doubts at all.” In fact, he mentions overcoming anger, violence, doubt, despair, hate, and fear.
Upon reaching the summit, he explains. “You see, when I was young… when I was young… when I was young… I was EMPEROR.” He transforms in the spirit of the last emperor, describing his remaining vice – his pride. He explains that his pride cloaked Pandaria in the mists. He thought they could solve their problems without outside help. Now he believes that old enemies must work together, and that proud races must admit that they need help. He then disappears.
Upon completing all the tasks of the Darkspear Rebellion, I became Darkspear Revolutionary Devee. (If I was a member of the Alliance, I would gained “Hordebreaker!”)
My opinion and reaction
I’m incredibly happy with the Battlefield Barrens event. The lore was fantastic, and experiencing it was a ton of fun. The only grind is collecting supplies for the weekly, but that really only took an hour or so. Of course, if I choose not to do it again, it wouldn’t even be that big of a deal. The conflict rose at a great pacing as well. First, we attacked the Kor’kron haphazardly. Next, they attacked Sen’jin Village, and we defended. Finally, we led a full assault with a marching army upon Razor Hill. Very cool!
All three leaders of the primary Western Horde were there – Vol’jin, Thrall, and Baine. They even mentioned that Lor’themar agreed with the rebellion but was still busy and that Sylvanas agreed but was too far away. It was nice to see Baine show up despite there still being tauren within Orgrimmar. The dialogue between Thrall and Vol’jin was also touching. I know I’m a sap for lore and story, but I really enjoyed it. I hope Blizzard wasn’t foreshadowing Thrall’s death, but in all honesty, I was expecting his death at the end of Cataclysm already. Many people love Thrall, and many people are sick of seeing him. Killing him could be a fitting solution. The people who are sick of him won’t need to see him anymore. The people who love him will have him go out at a high point in his life and can remember him as a great hero.
The quest with the Old Seer was simply amazing. I didn’t even realize he was talking about defeating the sha as we climbed until I went back to watch my own video. And when he transformed into the Emperor, I was at a loss of words. I know that sounds silly, but I have a low tolerance for “awesome,” and this was super awesome. A lot of people were expecting a final Sha of Pride, but it’s nice to see it confirmed. And it’s definitely true that Garrosh has been acting more prideful and much less honorable than previously. When did the mists part, anyways? Could the Sha of Pride have left Pandaria, parting the mists, near the end of Cataclysm – right around the time Garrosh Hellscream began planning the destruction of Theramore? It could explain his change of behavior!
We managed to kill Garalon last night! I have a lot of videos of us failing, but near the end of the raid night we managed to kill him. Hopefully we have the strategy and skill to continue killing him in the future. We actually did a quick attempt on the next boss too before calling it.
You can see our success above! Funny that I just posted about Garalon, too. I’ll consider this a birthday present from Blizzard and my guild.
A consideration of how it doesn’t seem like people really live in Kalimdor, the Eastern Kingdoms, Outland, or Northrend, but Pandaria truly feels alive.
After one character on a Battle.net account hits revered with a faction, all characters on that account will earn double reputation with that faction all the way to exalted.
Back in January, WoW Insider reported on British soldier Ben Shaw (Hexu) who was blinded by shrapnel in Iraq. He continued raiding in WoW thanks to his friend Owen (Davidian) who guides him in the game. Blizzard has now honored them with in-game items. Hexu’s Amplifying Helm with flavor text, “A man with a friend is never without vision,” and Davidian’s All-Seeing Eyes with flavor text, “Sharp enough to see for two men.” Such an amazing story!
Anne reports on Blizzard’s new The Story of Warcraft, an online account of the past history of the Warcraft series. It looks terrific, but I haven’t had a chance to read it yet.
Matticus thinks that in-combat resurrection spells should be removed from the game, but Rohan disagrees. He feels that they allow people to catch up after making mistakes and is important. Without them, raid groups would be forced to call wipes after one error.