I wrote previously about earning Battle for Azeroth Keystone Master: Season Four for doing all +15s, but I wanted to recap a little more about m+ this season. I ran a few m+ in season 3 but didn’t seriously start until this last season. I know I was late to the party, but I think mythic+ is a fantastic addition to the game. It’s great getting challenging content that can be done in small chunks of time as well as with smaller groups of people than raids.
I mainly played disc priest, but I also used shadow a little. As for other classes, I did m+ on demo lock, holy and ret pali, resto and ele shaman, and a little bit of guardian druid and frost mage. This was my first expansion playing multiple classes as end game, and I had such a blast. Yes, it was stressful dealing with a weekly chest, assaults, and horrific visions on a bunch of toons, but actually playing them was so much fun.
I’m not sure which one to even talk about. The lock was by secondary most of the expansion, but I really enjoyed learning to heal dungeons on shaman and paladin. Holy paladin felt quite different since it’s played in melee. The most challenging past of holy paladin was hunting for glimmer on Azerite pieces. I think resto shaman was awesome, and I enjoyed using elemental when doing solo content. I really enjoyed the feeling of saying “you know, I think I’d prefer to heal this on my resto shaman rather than disc priest.” I had never tanked end game before, so trying my hand at guardian druid was exciting and nerve-racking. I couldn’t have done it with guildmates guiding me, but I might try tanking more in Shadowlands. I think if I do it from the beginning, I’d actually learn routes myself. Setting the pace and routes seems like the biggest hurdle to tanking. While my mage never got super geared, it was fun really learning frost. Even at low gear levels, it became so apparent how powerful Glacial Spike was. Mages can certainly bring the DPS, but they’re also definitely glass cannons!
In the end, here’s the raider.io scores I reached:
- Priest: 2017.3 (bestkeystone.com put me above 90% of m+ players that season)
- Warlock: 1329.7
- Paladin: 1199.4
- Shaman: 937.7
- Druid: 491.3
- Mage: 250.8
You can see how I tapered off. The priest was strongly my main, and then I played the next three for most of the patch. The final two classes were late additions.
Now if only I could figure out which ones I want to play in Shadowlands!
I might be emotionally scarred from the amount of Horrific Visions and accompanying assaults I did in 8.3. They were neat content, and I really enjoyed the challenge of pushing myself to play better on multiple classes, but I also felt completely burned out by the end of the patch.
By completing both the Horrific Vision of Orgrimmar and Horrific Vision of Stormwind solo while all five masks are activated (the hardest version), you earn the Mad World feat of strength, which rewards the title, The Faceless One. I found that it was significantly harder to do this on cloth characters than any others. I really pushed myself to master my mage and warlock, while it felt like the other classes came easier. In the end, I earned Mad World as a discipline priest, demonology warlock, retribution paladin, elemental shaman, and balance druid. Five classes down!
I also managed to save up the 100,000 corrupted mementos from Horrific Visions to purchase the Wicked Swarmer, shown at the top. It’s a really great mount I think. The color looks good, it’s a cool model, and it’s small enough that it isn’t annoying when using it. I decided to save up for it on my warlock so that my priest, my main, could spend the corrupted mementos on sockets.
The Glacial Tidestorm is guaranteed to drop twice off mythic Jaina in Battle for Dazar’alor, which is fairly easy to do with people who follow some simple directions. Mooglegem got the drop on her first try when I showed her the strat. Here she is with her Glacial Tidestorm, Squishy (her water elemental), and Aborius, the elemental fury in Nagrand!
It took me a lot more runs, but I got mine too! I got on my frost mage for the screenshot so we could have maximum water elementals!
We had to visit alternate Draenor as well of course!
Hertz Locker is a Feat of Strength achievement that can be earned by completing Mechagon with all hard modes and without anyone dying.
We only tried three different nights and ended up earning it last night – the last night before it became unobtainable when the Shadowlands pre-patch hit. We had a few hiccups because for some reason, despite being able to do 15s no problem, we still learned of new mechanics that would cause a death – on trash! I’m looking at you shrink ability that can cause someone to get trampled by their friends.
I’m glad we got it in the nick of time!
Two Sides to Every Tale (the achievement for doing all the 8.1 quests on both sides basically) gives a horse to the Horde and a wolf to the Alliance, which seemed strange at first until I paid attention. The reward for the achievement is, in lore, a stolen mount.
Alliance get the Ironclad Frostclaw: “Captured in the snows of Alterac Valley, this bloodthirsty hunter now roars for the Alliance.”
Horde get the Bloodflank Charger: “Stolen from the Arathi Basin stables, this fire-hearted charger now steeds for the Horde.”
This is an achievement for completing Zandalar Forever!, A Nation United, and both Tides of Vengeance achievements. So basically, do the Horde zones and their culminating storyline, do the Alliance zones and their culminating storyline, and finish both sides of the 8.1 war campaign. I did one Alliance zone before completing the A Nation United part, so I’m not sure if they changed in a later patch or just made it easier to for alts. (I’m still working on Drustvar and will do Stormsong Valley last.)
While I liked the wolf, I thought the horse was a bit of letdown until I realized it was stolen. Now I like it!