This weekend I unlocked the Tauren heritage armor. It looks pretty cool, and it was a fun quest series.
I especially love that totem back piece!
The video above shows the unlock quests! Now, I need to work on Blood Elf!
This weekend I unlocked the Tauren heritage armor. It looks pretty cool, and it was a fun quest series.
I especially love that totem back piece!
The video above shows the unlock quests! Now, I need to work on Blood Elf!
I completed Unfathomable, the achievement for completing the Nazjatar story, two months ago. I really enjoyed doing Nazjatar. The mix of dailies, one-time quests, and increasing the ranks with your bodyguards felt fun to me. However, once I completed Unfathomable and switched to working on Mechagon, Nazjatar felt worse. My primary goal is usually to finish main story beats, so going for extra things in Nazjatar wasn’t a high goal. After experiencing Mechagon, maneuvering through Nazjatar felt like such a chore.
Last month, I completed Battle for Azeroth Pathfinder, Part Two, unlocking BfA flying. This is the first time I’ve been able to fly in current content since Mists of Pandaria, and wow is it nice. I do really like the pathfinder system despite not flying in WoD or Legion. I do think it should be relaxed once a new expansion is released though.
You can see me on my Wonderwing 2.0 mount and Mooglegem on hers in the above screenshot. That’s the mount that’s given as a reward. And all of a sudden, Nazjatar is no longer a headache! It’s a much more beautiful zone when I can fly through it!
As a bonus, I love this dialog between Urt the Bridgeholder and Urd the Heavy.
Urt the Bridgeholder: Too heavy!
Urd the Heavy: Who say that? Bridge can talk now?
I’ve been leveling Voidgazer, my Forsaken warlock, recently in an effort to earn the Gift of N’zoth. The Gift of N’zoth is a buff that gives you an eyeball on your forehead at the end of a quest series about finding Xal’atath (the shadow priest artifact that was discarded in lore). Having the buff allows you to see other people who also have it; those who don’t have the buff won’t see it on you either. There’s a quest to remove it, but it seems appropriate that Voidgazer keeps it.
Voidgazer thought he’d get to spend more time with this babe he just me, but she took off right away.
I love his expression as he receives the gift.
Now Voidgazer can truly gaze into the void! Leveling him to 120 also earned me Dynamic Duo, the achievement for reaching maximum level with two different classes. I’m not sure how much I’ll play him, but it’s fun to have a second max level character!
I finished the death knight campaign from Legion last month, and it was as excellent as I heard. I know this is content from last expansion, but I should note that this post will have spoilers.
Over the course of the campaign, the Knights of the Ebon Blade work with Bolvar, the new Lich King. In exchange for the Lich King directing the death knights to two artifacts, helping with the third (reforging the shards of Frostmourne into the twin Blades of the Fallen Prince), and keeping the Scourge contained, the death knights agree to act as Bolvar’s vengeance against the Burning Legion. Bolvar asks the Deathlord, the new leader of the Ebon Blade and the player character, to raise new Four Horseman.
The first, Nazgrim, is my favorite. I loved Nazgrim. Seeing him develop from a Sergeant in Wrath to a Legionnaire in Cataclysm to a General that we defeated in Mists was a great experience that made the world feel much more alive. Plus, he’s responsible for “Thrall’s balls!” And now he’s one of the Four Horsemen.
The second is Thoras Trollbane, who was a king of Stromgarde. Honestly, I don’t really care about this much.
The third is Sally Whitemane, who was High Inquisitor of the Scarlet Crusade. This is another cool callback.
Finally, Bolvar sends the Knights of the Ebon Blade to Light’s Hope Chapel to raise Tirion Fordring as the leader of the Four Horseman.
In the finale of the campaign, the death knights invade the Sanctum of Light, a secret underground order hall beneath Light’s Hope Chapel. It serves as the paladin order hall for the Knights of the Silver Hand, although the scenario is instanced so you don’t see players. After defeating Lady Liadrin, the Light itself stops you from resurrecting Tirion. Highlord Darion Morgraine uses a deathgate to escape but is killed in the process. Back in Acherus: The Ebon Hold, you resurrect Morgraine as the fourth horseman.
This was a fantastic finale to the campaign, and I loved experiencing the darkness after playing through the priest campaign. The priest campaign was really boring, and it never really felt like we did anything cool. In fact, the end of the priest campaign had the order hall, Netherlight Temple, get attacked by a dreadlord and the Knights of the Silver Hand come to save them. I like kicking some butt as a death knight over getting saved by the paladins. Although now that I think about it, I guess the paladins were the ones who really won!
I loved Dolly and Dot the alpacas so much that I had to share this later quest starring them. (If you haven’t heard the song, please see this post.) This is from the quest Knowledge of the Past in Vol’dun. There might be minor spoilers if you’re avoiding those!
No alpacas were harmed in the recording of this video. (They’re okay.)
World of Warcraft: Battle for Azeroth is definitely the best expansion, and it’s easy to see why – alpacas! Check out the cute song in this quest. Adorable! It’s from the quest On the Move in Vol’dun.
Here’s another quest about alpacas – Alpacas Gone Wild. It’s not nearly as cute, but I thought I’d include it too.
Val’sharah has a pretty evil quest that honestly feels like a mistake to me. Rylissa Bearsong gave me Frenzied Furbolgs, tasking me with killing eight Smolderhide furbolgs. They’re in a “frenzied rage.” Okay, fine. That seems reasonable enough. As I approach their location, I saw Elder Sookh standing to the side offering Littlefur. He tried to flee the village with his nephew when the rest of the furbolgs were afflicted with some kind of wrathful curse. He made it out, but his nephew is still there. After killing some furbolgs in the village, I found Littlefur. He told me that he knows the cause of what’s happening; a totem is giving the Chieftain power and causing the madness. With Totemic Call tasking me to destroy it, I was off. I did destroy it, and lo and behold, the curse was lifted and the furbolgs were back to normal!
Of course, I still had to kill more of them. Rylissa Bearsong, Elder Sookh, and Littlefur are all within speaking distance. Elder Sookh could have explained things to Rylissa Bearsong. But that’s not how it works. I had to go slaughter some innocent furbolgs. If I ever play through on an alt, I’ll be sure to finish the kill quest before destroying the totem so I don’t have to kill any innocent furbolgs.
World of Warcraft: Legion, the next WoW expansion, was announced last week at Gamescom. After having a few days to think about the information, I wanted to talk about my initial thoughts. I’ll admit, I might not have anything completely novel to say, but I think it’s important for the community to be vocal. Plus, I enjoy the writing too!
Here’s a brief recap of what Legion’s offering:
And we can’t forget this teaser:
The tomb of Sargeras is opened, and Azeroth is faced with the largest invasion of the Burning Legion ever. Okay, that’s cool. I don’t really have a strong reaction either way to the Broken Isles themselves, and while I would have preferred to fight the Burning Legion on a different world, this works too. Throwing Queen Azshara and the Emerald Nightmare into the mix seems like overkill a bit, but I assume it’ll be integrated nicely. I’m honestly a little surprised, but Blizzard has been getting better at running concurrent stories. In Warlords, I felt like we had separate stories that pieced together for a single narrative, and I predict (and hope) Blizzard’ll be even better at it in Legion.
Honor system 3.0
The new honor system is kind of strange. You gain honor to move from rank 1 to 50, unlocking PVP abilities. This allows PVP to be tuned separately from PVE. That’s cool I suppose, but does that mean that I’ll have abilities on my bars that only work in PVP? That kind of sucks. The ones I’ve seen have all replaced current abilities or are passives. If that’s the case, I’m good with it! It also introduced prestiging. Once you reach rank 50, you can prestige, earning cosmetic rewards while resetting your rank to 1. I like that system in general, but I wonder how that’ll change competitive PVP players. If you do arenas, you can’t really prestige back to being weak, right? That doesn’t matter to me, but I’m sure it matters to a lot of people.
Artifact weapons are special, lore-heavy weapons that every player will get. There’s one for each spec, and there will be no other weapon drops. You can increase their power through the expansion through something that looks reminiscent to the Path of the Titans (and to Final Fantasy X’s sphere grid). This actually sounds fairly exciting to me, but it has some interesting ramifications. In Warlords, I was the commander and eventually called a general by Vol’jin. In Legion, I’ll wield some powerful lore weapon. What happens next? Does this keep getting upped? Some examples they gave were frost DKs using the shards of Frostmourne to build two swords, ret paladins getting the Ashbringer, and enhancement shaman using the Doomhammer. Um, why isn’t Thrall carrying the Doomhammer? Why doesn’t Tirion have the Ashbringer? Are these characters going to die? Also, I have to add that Matticus on World of Matticus brought up the idea of priests getting Fearbreaker. Yes, please, please, please! That’d be pretty awesome.
I’m not all that excited to be a Demon Hunter, but I’m pretty excited to see their story. Of course, that means playing through their intro, so yes, I’m excited to play them in that sense at least! I think the Demon Hunter lore is pretty interesting, and Illidan has always been a fan favorite. This should be really awesome, I think.
Class Order Halls
Class Orders are the most exciting part of the expansion so far. Each class will get a class order hall, sort of like Acherus: The Ebon Hold was for Death Knights. It’ll be shared, but in the story, the player character will be the leader of the Class Order. This sounds incredibly neat and will really give flavor to each class. I love being a priest, and I never really felt like I had Horde priest lore figured that my character would respect and strive to emulate. I guess now that figure is me. While garrisons had way too many followers and only a few that seemed cool, Class Orders will have far fewer and much more important followers. Each class will have a different name for their “followers,” with champions being the paladins’ followers for example.
This seems like the progression of garrisons, although maybe more accurately the progression of Vol’mar and Lion’s Watch. Vol’mar is a shared location, but inside, the NPCs treat me as their leader. Regardless of how you see the evolution or whether you see them as related, Class Order Halls are what they are, and they sound fascinating.
Class identity is supposed to play a much bigger role in Legion, and I’m all for it. Even spec individuality is going to be explored. I think this is a fantastic idea, but one small thing seems odd to me. During the discussion of the new PVP system, Blizzard said that when you think disc priests, you think dispels – or something along those lines. If that’s the the most iconic part of being a disc priest, I wonder in what direction they will take discipline. To be fair, if many specs are getting overhauls, I’m not against the idea of switching to holy. We’ll see!
It really sounds like they’re giving us a lot. They’ve already dumped a lot of other interesting information that I didn’t even mention – Dalaran run by Khadgar and now floating over the Broken Isles? I’m really hopeful and expectant that the story is going to come together better than ever, and I can’t wait to see it unfold.
Now, where’s the dance studio?
It’s been a few weeks since patch 6.2 released, and I’ve been pretty happy with a casual consumption of the content. Overlooking the idea that the Horde and Alliance somehow forgot how to build shipyards and ships, the introduction quests were exciting and well done.
Once in Tanaan Jungle, the new daily system works well in my opinion. The focus is still on assaults on various locations with a progress bar that fills by performing various tasks. I liked these in Warlords first launched, and I still like them now. You go to the location and can space out and take care of things, whether in a group or alone. It’s nice that I can very easily drop from the group in the middle, stop playing, come back, and pick up another group. There’s no start or finish for the group as a whole. While there are a couple other objective-based daily quests, they can be done alongside the assaults and don’t seem overwhelming.
As for Hellfire Citadel, I’ve done the first six bosses in the first two wings of LFR. For some reason, the aesthetic doesn’t really stand out to me. Hellfire Assault, the first boss, tasks players with using the Blackfuse company’s Hellfire Cannons against Hellfire Citadel itself. Sounds cool, but it wasn’t so cool when I did it. The Iron Reaver fight is interesting mostly because I think the boss looks cool – a bit like Samus Aran. I liked taking out Kilrogg Deadeye eventually! My favorite fight so far is the disgusting, glutinous Gorefiend. Going into his stomach and dealing with the souls of draenei that he devoured? Awesome.
Everyone has different goals, and I had a few for this patch.
Draenor’s Last Stand – Complete the Tanaan Jungle daily objectives.
In Pursuit of Gul’dan – Complete the Garrison Campaign.
Legendary Chapter IV: Darkness Incarnate – Complete Khadgar’s legendary quests.
Hellfire Citadel – See the fights through on LFR at least.
Things have gone pretty fast so far, and I admit that I like the pace. Draenor’s Last Stand and In Pursuit of Gul’dan went quickly and were fun. Obviously I don’t really even need to think about Hellfire Citadel LFR; it’ll happen as soon as it’s all released. As for the legendary, I’m working at it. On that subject, if anyone chooses to comment on talk about it, I avoid spoilers, so I don’t know what happens in the legendary quests and don’t want to know until it’s revealed.
We’ll see how everyone else feels about patch 6.2 and if it lasts long enough for them. As for me, I don’t like it when I get overwhelmed with too much. I know I don’t have to do it all, but I prefer when it feels manageable. I’m also fine completing all my goals and then not playing WoW for a while, but that’s just my opinion. Right now, WoW feels very leisurely for me, and I like that!
I don’t remember any extra exciting quests in this zone, but at the same time, I seemed to have enjoyed it before I recently finished. Maybe it’s simply because my druid is growing on me. I liked seeing Naralex and Mankrik again, although neither did anything too interesting.
I’ll have to trust that when I went through my screenshots a few days ago, pulling some out for posts, this truly was the only one worth posting. It doesn’t seem so worth posting when I look at it now.
Now it’s time for Dustwallow Marsh.
When do we get a permanent centaur mount?
I recently finished Desolace on my paladin. I have mixed feelings about it. A lot of it was uneventful, but I like seeing what happened to the centaur clans from classic.
I never played this character in vanilla and wonder if our centaur faction choice from classic would alter the experience any now. Somehow I doubt it, but it would have been cool.
In the end, I got to help some centaurs, kill some demons, and take a selfie.
Today’s Mooglegem’s last day with an active account. In fact, by this time the subscription has already lapsed. She just doesn’t have the time to play. She raided during Highmaul, but never even had a chance to finish questing let alone enter Blackrock Foundry. Last night she wanted to make the final push toward the Nagrand finale.
There were a few quest lines she hadn’t completed in Nagrand, but most importantly, Thrall was offering her “And Justice for Thrall.” She was so close this whole time. I was happy I got to witness her witnessing such an amazing moment.
I made her do this emote, heh.
She also went through her bags a little. There were a lot of old memories. One included a letter from my bank alt.
Thank you for the stuff. How are you? I heard you were far away, south of here. How is it there? I’ve never left Mulgore. I live at Thunder Bluff.
I guess I liked RPing in letters.
Or how about this one I sent to her hunter?
The fight against the Lich King is slow but progresses well! I look forward to the day when we put him down for good!
Congratulations on reaching Outland! I hope you’re enjoying Nagrand; it really is quite beautiful. I’m surprised [Nesingwary] remembered me! Someday you’ll surpass him as a hunter, I’m sure.
Chompsky and Sumo are both very cute. Give them my love! Mooglegem says hello too.
Hope to see you in Northrend soon!
It’s been a while since we’ve really played together, but it’s weird to have her account inactive. On the plus side, she got to see the Nagrand finale. Afterward, I summarized the events of Highmaul, Blackrock Foundry, and the legendary quest, and then I showed her the finale of the Garrison Campaign and the 6.1 legendary cutscene. At least she’s caught up on the lore!
Hurry and come back, Mooglegem, so I can take you on a tour through Ashran and we can slay Alliance like old times.
I recently finished Stonetalon Mountains on my paladin, Illuminnae. This post contains spoilers for a really good zone, so keep it in mind if you want to keep reading.
In the above selfie (sorry, I couldn’t help myself), Overlord Krom’gar is yelling at his troops. He’s a pretty brutal commander and will stop at nothing to drive the Alliance from Stonetalon Mountains. Throughout the quest chain in the zone, he’s planning on dropping a bomb on the Alliance forces.
General Grebo is his second in command, stationed at Cliffwalker Post. He believes that Thal’darah Grove is home to a powerful Night Elf weapon and wants to use the bomb on it. High Chieftain Cliffwalker knows that there’s no such weapon there. He knows it’s been a meeting place for druids, both Alliance and Horde. After asking to be allowed to present proof, he sends his son there to obtain said proof. I’m not sure what this proof was actually.
His son never returns, but the player discovers his body clutching a Krom’gar General’s Insignia in his hand that belonged to General Grebo. When High Chieftain Cliffwalker accuses General Grebo of murdering his son, the General and his soldiers attack High Chieftain Cliffwalker. With the help of the player, General Grebo and his men are killed.
High Chieftain Cliffwalker’s wife, Masha, is quite distraught. I like seeing this level of emotion in the game. People die, and it’s tragic when they do.
They urge you to return to Krom’gar to let him know that they only acted in self defense. Krom’gar basically ignores all that information, considering the High Chieftain to be traitorous. He and his soldiers set fire to Cliffwalker post and murder Masha. Finally he forces High Chieftain Cliffwalker to watch as he drops the bomb on Thal’darah Grove.
Moments after the bomb is detonated, a portal from Orgrimmar opens. Garrosh steps through to confront Overlord Krom’gar while Garrosh’s guards slay Krom’gar’s men.
Warchief Hellscream demands to know what Overlord Krom’gar has done. Krom’gar claims to have been following orders. Hellscream, furious, asks if his command was to murder innocents. Garrosh says he sent Krom’gar into Stonetalon Mountains to secure the land for the Horde with his army, but instead, Krom’gar “laid waste to the land. Murdered innocents. Children even…” He goes on to quote Saurfang, saying, “Honor… no matter how dire the battle… never forsake it.” He relieves Overlord Krom’gar of duty, lifting him by the throat and dropping over the cliff of Cliffwalker Post.
When he turns angrily toward the player’s character, High Chieftain Cliffwalker stops him, explaining that he or she was the person who found out about the corruption and tried to stop Krom’gar. He asks for mercy. Garrosh notes that after his wife and child were murdered, kin were killed, and home burned to the ground, he still requests mercy, saying “Mercy… Chieftain, on this day I learn from you.”
What a fantastic finale to the zone even though I roughly knew what was coming. This builds on the original Garrosh we saw earlier, one who was growing and learning. Clearly, Blizzard decided to take Garrosh’s character in another direction. It seems ironic that the very thing Garrosh was so mad about is exactly what he does later when he drops a manabomb on Theramore.
The first time I tried to record the finale I made a bit of a mistake. It’s short, so check it out to see my blooper.
Here’s the actual finale, which is about six minutes long.
After all that death and drama, it seemed like the most inappropriate time for one more selfie, this time with High Chieftain Cliffwalker and Warchief Garrosh Hellscream.
I finished Ashenvale on my feral druid, Tyrse, recently just about as he hit level 30. I enjoyed the zone, and it never really felt like a grind. However, it was definitely nothing compared to the early Forsaken zones. I think I enjoyed seeing the Horde on the offensive. I suppose the zone made us look like the bad guys if I didn’t have other information, but I like the topics of gray areas and foggy morality. I can understand, regardless of my agreement, the feeling that the Horde needed to do what it had to do to survive and thrive.
I’m really looking forward to pushing into Stonetalon Mountains. Because that zone is 25-30 and Tyrse is already 30, I plan on switching to my paladin, Illuminnae. She’s 23 now, so I’ll run dungeons until she’s 25 and then hit Stonetalon Mountains.
Five thousand Alliance have fallen before me in battle on Draenor, earning me the Defender of Draenor achievement. A monument now commemorates this, standing next to my Gladiator’s Sanctum!
Speaking of the Gladiator’s Sanctum, I finished Nemesis: Worgen Hunter this weekend and have continued to Nemesis: Draenei Destroyer. I have four more races to slaughter, counting the draenei. I also became exalted with Vol’jin’s Spear. It was a productive weekend.
Ashran was incredibly fun at the start of the expansion, but eventually people stopped PVPing, opting to do events. Luckily the group finder makes it easy to find a Nemesis group – perfect for direct PVP. I’ve been having a wonderful time in Ashran, although part of that has to do with my own circumstances. I hurt my wrist a few months ago and didn’t like prolonged computer gaming. I wish I could say it got better, but actually, I just bought a wrist brace. Regardless, I can now spend hours in Ashran again. I’m not looking forward to the rarer races, but I’m definitely looking forward to “Warlord of Draenor.”
The Garrison Campaign was a pretty fun way of prolonging the game after reaching the level-cap. I enjoy the staggered release of solo content like this. It allows me to stay current without putting in more time that I’d like. It’s not for everyone, but it was perfect for me.
I finished a week or two ago (I forget exactly), but I’ve been working through uploading old videos. The events here were obviously building on the idea that we were in charge of raising an army. Here we are with that army, bring the fight to the Iron Horde.
I’m very interested to see what happens next with the continuation of the Garrison Campaign!
This post contains spoilers. If you don’t know anything about this, then don’t watch unless you’re cool with spoilers!
I enjoyed this quest although you can tell just by the length of the video that I struggled. Once I realized where to go hide to avoid that ability, things got a lot better.
Before doing the quest, I already knew generally what happened, but I particularly liked bits of the dialogue.
“Sorry for all the times you’re about to get killed,” says Chromie before beginning the fight. “If it’s any consolation, you won’t remember any of them.” Not true little Bronze friend, not true. While I did die a number of times, I totally remember them.
During the fight, Khadgar addresses Kairoz. “Kairoz! What did you want? Why did you need an army?”
He responds, “Not just one… An infinite number of armies, across an infinite number of worlds… I WOULD BE INFINITE!” I love it! The Bronze and Infinite dragonflights are the most interesting hooks in the game currently, and I’m glad to see a bit more about it.
This post contains spoilers for Nagrand in Warlords of Draenor. I know most people have likely finished it, but I know not everybody has. My guildmates should specifically take note that Mooglegem has not finished Nagrand. Please don’t spoil it for her.
I really enjoyed that the leveling experience felt like it’s own complete story arc. Obviously, Blizzard has been getting better and better at storytelling, but I was particularly impressed with how it went in Warlords of Draenor. Even if you don’t raid at all, you still get a exhilarating conclusion to the story by questing through the zones (and later the Garrison Campaign, but that’s a post for later).
The video embedded above is the end of the final quest chain. I didn’t include the cutscene that plays after that part because it’s easy to find (and you can replay it in your own garrison). Now I know that if you’re avoiding spoilers, you shouldn’t be reading this far, but I’ll still avoid saying exactly what happens. What I will say is that I’m happy that it happened in the quests and not in a raid. Leave the rest of the threats for raiding; close this chapter through quests, allowing us to move on as well as giving non-raiders the closure they deserve with this plot. Plus, that frickin’ cutscene. Wow.
Warlords of Draenor has been out for a few weeks. I’ve been waiting to make a proper post about it in general until I got some time with it. I think there’s been enough time. This isn’t meant to be comprehensive on every aspect of the expansion, but it does cover my general thoughts.
Questing and Story
Loved it. I know a lot of people were confused by the alternate timeline, but it didn’t seem confusing to me. Then again, I’ve also read WoW books that contained multiple timelines. This isn’t anything new to WoW. The quests feel really immersive and important. Not everything is incredible, but I didn’t feel like the quests were a grind like they were in the past. It seems like Blizzard just keeps getting better and better at this.
The introduction through Tanaan Jungle is exciting and sets the stage for the expansion. Frostfire Ridge was simply amazing; maybe my eyes watered at the end. Maybe. Although to be fair, that tends to happen something seems really awesome to me, so all three zone cinematics did that to me. Looking back on Gorgrond, it doesn’t stand out in my mind, but I enjoyed it while I was questing through it. Talador dragged a little, but it was still fun, and I enjoyed the cinematic a bunch. Yrel makes me want not only to play Alliance but also to play as a dranei specifically. Spires of Arak definitely takes a detour from the Iron Horde story, but I found it extremely fascinating to learn about the gods of the arakkoa. The culmination in Nagrand was terrific. The mood of the last cutscene… wow.
Garrisons were engaging right from the start, but they also took the most researching I think. It was a brand new mechanic with a lot of choices. Luckily wowhead had some great guides. The missions are a fun bit of minigame, but more importantly, the garrison system as a whole makes me feel powerful and important. I still have a couple buildings that aren’t level 3 yet, but they should be done very soon.
Professions and General Ease of Use
Choosing the right profession is less important than it was previously, and I like that. There’s still something to gain by choosing a specific profession, but none feels like a requirement. I’m an enchanter and miner, and I chose the Enchanter’s Study and Engineering Works as my profession buildings. I like being able to dabble in the other professions. Being able to level everything in Draenor seems like a cool change, although I wasn’t behind in professions, so I don’t know how well it worked. I’ve also enjoying fishing with the baits, three different sizes, and garrison daily.
Dungeons and Heroics
Dungeons were fairly interesting, and I haven’t learned to hate any of them yet. Healing them was a little challenging at first but no where near the difficulty of Cataclysm.
Auchindoun – Not particularly memorable, which is a little sad considering it was a cool place in BC.
Bloodmaul Slag Mines – Interesting place. I like the aesthetic.
The Everbloom – I don’t know. Sometimes I found it a tad annoying because it felt like it was spread out, but it’s not bothering me much now. Come to think of it, maybe now that groups always skip trash makes it better!
Skyreach – I’ve probably done this least of all the dungeons. I feel like groups struggle with it more often.
Upper Blackrock Spire – This one was one of the more challenging dungeons at first – especially Zaela. Now that it’s fine, remembering how challenging it was makes me like it more.
Shadowmoon Burial Grounds – This is a gorgeous dungeon, and it makes me want to see the Alliance story in Shadowmoon Valley.
Iron Docks – This dungeon sounded super cool, and I was excited to see it. I like that kind of rough technology in the setting, so I was expecting to find it amazing. It’s a fine dungeon, but it’s disappointing in that you’re not really interacting with the ships much.
Grimrail Depot – This is another one that I thought was going to be amazing because of the technology. And yes, I thoroughly enjoyed it. The second boss was really difficult for a while, but groups seem to have it now.
I think the most important thing about heroics is that they don’t seem as vital. All of my gear is now the ilvl of heroic dungeons or better, and you don’t need to do a daily heroic for valor when there isn’t valor. They’re not getting over-used, so I haven’t grown to hate them.
I’ve done the first wing of LFR and the first two bosses of normal Highmaul. Somehow they’ve made LFR even easier. I suppose I like that. I know LFR was easy before, but that just made it all the more frustrating when groups couldn’t do it. If you did know what you were doing, it didn’t help others. I’m all for LFR being a cakewalk.
Normal, on the other hand, was surprising. I expected to get through a lot more than two bosses the first week, but maybe my expectations were just off. Thinking back to flex, there’s no way I would get only two bosses done in Siege of Orgrimmar, but we were also coming from the previous raid tier rather than gearing as new max-level characters. I didn’t think normal gear would be important, but it is. I’ll be curious to see how the next tier is done. I’m hoping that if you’re heroic geared, you can just step into Blackrock Foundry heroic without needing normal.
Max-level questing content came as a pleasant surprise. I’m actually enjoying the apexis dailies. In addition, the Garrison Campaign quests are very interesting. Staggering them out weekly is a superb idea too, because it ensures there’s more content spaced longer. I love it. On that subject, garrison invasions are pretty cool too and give additional content!
I’ll probably talk about PVP more in a different post, but I haven’t enjoyed PVP this much in a long time. I don’t understand every little bit of Ashran, but I have great time in there. The Gladiator’s Sanctum is a superb source of honor, conquest, and PVP gear, and the Nemesis quests that reward you with a title for each race of which you kill 500 is awesome. The Highmaul Coliseum is really awesome too. Now that battlegrounds drop lockboxes, it actually pushes groups to try to do well even when they’re going to lose. Having a set of PVP gear lower than honor gear that can be obtained randomly makes entry even easier. In addition, it’s more fun; who doesn’t like upgrades?
All said, I’m incredibly happy with Warlords of Draenor. It’s my favorite expansion yet.
Episode 237 – “Five Oh First!” of the Twisted Nether Blogcast released yesterday for the special price of free! What a Black Friday deal!
Hydra and Fimlys had me on the show, and I had a great time. I can’t thank them enough for letting me join them. The Twisted Nether Blogcast is a podcast about the WoW blogging community. We discussed how I got started blogging, tips for new bloggers, what I like best in WoW, my gaming history, and a lot of other topics. I was the first guest since the release of Warlords of Draenor, so of course we discussed that a bit as well.
Grab the episode, and if you enjoy it, subscribe to the podcast!
Episode 237 – Five Oh First!, Hydra and Fimlys, Twisted Nether Blogcast, 11/28/14.
While I was working on bonus objectives in Nagrand, I came across Big Pete. I knew I had to get a screenshot.
I don’t normally talk about my life outside of WoW, Blizzard, and MMOs on this blog, but I need to give some background information. My name’s Peter, and my mom remarried a man named Pete. Within the family, he was known as Big Pete, mostly for the benefit of my younger brother. (Funny side note – my brother once got mad at me for simply calling him “Pete” because he didn’t know which one I meant. You know, because maybe I was talking about myself in the third-person.)
As this was the morning of Thanksgiving and I was going to see him later in the game, I thought it especially important to stop and take the screenshot.
Big Pete summons three adds – Lil’ Peter, Pete Jr., and Petey. Wow, there are a lot of Peters in this family.
Okay, back to background on my family. Pete’s son, my step-brother, is named Peter. His ex-wife remarried a Peter. My dad’s middle name is Peter. His dad’s name is Peter.
It’s a popular name.
Happy 10th anniversary, World of Warcraft! Happy 20th anniversary Warcraft!
Today seems like a good day to reflect a little. That’s Petros in the screenshot, my Night Elf warrior of S A D on Uther. He was my very first character. You can see that the guild is pretty dead; that’s fine, because I don’t know who anyone is. I think I joined because my high level friend was in it. I started playing WoW as soon as it was released and made this character to play with my roommate at the time, Antonio. Everyone out leveled me very quickly because I took things slow. I always ended up switching characters quite a bit. Before hitting 20 or so I switched to a tauren hunter to try it. I ended up liking Horde more. I then switched to a PVP server and made an orc hunter. Along the way, there were a few mages and priests that never hit 10. Eventually I tried my original character again, getting him to 23, before switching to my current server, Kil’jaeden. I started with a tauren shaman who got to his 30s and then made my current priest. My plan was to heal with Mooglegem until she caught up to my level and then switch back to my shaman. That switch back never happened.
Warcraft itself always reminds me of my friend Lloyd from elementary school because we used to talk about it a lot. Honestly, I’m not sure I ever actually finished one of the games. I mostly screwed around in multiplayer, but I was terrible anyways. Regardless, I knew the general plot. I don’t think the first two are really playable anymore, but the third one holds up. I should go back and play it.
World of Warcraft gave me a lot of great memories. It seems like such a different game now – not just because of the mechanical changes but because of the mindset. Once you see the game through to max level, it changes your perspective.
I remember being so amazed at the size of the game. When I finally got my Night Elf all the way to Ironforge, I had a dilemma. Do I set my hearth there, giving up the quest lines I was doing, or do I hearth back home and give up the long trek to reach the city that was so full of people I had to use my roommate’s computer so I wouldn’t crash? I wrote an article for WoW Insider on this subject.
I ran dungeons with a group of friends I knew in real life. I remember Antonio yelling at me not to attack things that weren’t aggressive. I wanted their skin.
When one of my characters first reached the Barrens, one of the quests said something about the Horde soldiers needing me to help them. It felt so cool. “I’m one of them now!”
I finally hit the level cap for the first time in Wrath of the Lich King. I made sure to plan it so I could ding by turning in a quest to Thrall.
I joined a terrible guild to raid because they did a lot of old raids just for fun. They didn’t raid the current tier at all, but there was no stress of an application process. I got over that quickly.
Joining Carpe Flux Capacitor was a big deal. Who knew I was making such a great friends? I’ve met a pretty good chunk of the guild despite not living near most of them. It helps that I live in Irvine so some of them come to me for BlizzCon. It did feel a little odd at my guildmate’s wedding to say, “How do I know him? Oh, we play WoW together.”
Once there was a bug and the flag despawned completely from Warsong Gulch. I played in this one match, with breaks for dinner, for over eight hours.
Moogle made delicious cookies for everyone participating in our guild’s Secret Santa.
Bulleto, Mooglegem’s tauren hunter, made me a mechanohog. I tried it and killed the both of us almost immediately.
I was so excited when we finally killed Arthas after weeks of failing.
The quest line to get Quel’delar was one of my absolute favorite memories. I did it with Mooglegem, and we had a blast. I can’t use swords, so I received the Hammer of Purified Flame. I still have it, and it’s a popular transmog choice.
I’ve had a ton of wonderful memories in World of Warcraft, and I’m sure there are many more to come.
Patch 6.0.2, The Iron Tide, brought a number of changes and a bit of new content.
Iron Horde Invasion
The Dark Portal turns red, and the Iron Horde begins to attack. The Horde and Alliance settlements in the Blasted Lands fall, and we’re tasked with cleaning up. It was interesting, but it seemed to lack zest. It was just a bit anti-climatic. I never really got the feeling that we were in much danger. The questline did more to introduce mechanic changes than anything else. For example, quest objectives are clearly marked on the map and are outlined differently in the world. This includes locations that are targets for items; instead of going to where you think you need to plant a flag and clicking it, you right-click the outline of a flag. I like it. Still, I would have liked the event to feel more important. I think what I liked most was Thrall’s new model. He’s finally integrating the aspects of being a shaman and a warrior. Awesome.
Updated character models
I didn’t care previously, and I still don’t think this is a big deal. I’m looking at numbers. I’m watching health and mana, looking at buffs and debuffs, and tracking adds. I’m not looking at my cloak. At first, I certainly did. My troll runs stupidly. Honestly it seems normal now though.
Upper Blackrock Spire
It’s much more straight-forward, but it didn’t seem like it was anything special either. I suppose that could make sense because it’s only the first half, but why show us the first half if the first half isn’t awesome?
Flexible raids are great. Losing Renew and Void Shift sucks. Having to choose between Spirit Shell and Power Infusion sucks. Losing Heal wasn’t a big deal.
Now we’re even more OP in earlier content. That’s cool.
Void Storage and Toy Box
Oh, goodness. This was awesome. With a whole new Void Storage tab and the nifty Toy Box, I actually have free bag space again, allowing me to go do past raids for transmog. It’s wonderful. I don’t understand why they didn’t try to patch this in a couple months ago so we could actually do something in WoW. I can’t say enough good about this, although I know I’m going to fill it up soon. Mmmm old tier sets.
What have I done in the patch? I did the questline and UBRS of course. Besides that, I’ve mainly been going after old tier sets. That’s what I was doing months and months ago before I filled up all my bags, so it’s nice to be able to continue it again. I also got my heroic Siege of Orgrimmar heirloom – the staff. Unfortunately, I was hoping for the mace or offhand. The mace is shaped like a Horde symbol, and the offhand is a book with the Horde symbol on the cover. Maybe I’ll get one of them in normal mode!
Recently I was playing my paladin, Illuminnae. She’s Illussia’s (gem’s warlock) sister of course! After finishing Eversong Woods, she headed south into the Ghostlands.
Finishing that zone unlocked Loremaster of Eastern Kingdoms! However, I still had a little playing to do. The achievement always comes before the end of the zone for some reason. I understand they like to give wiggle room, but there’s no way I’m going to stop before the conclusion of a zone once I’m reaching the good stuff!
Traveling to the Undercity, I got to trigger Sylvanas’ Lament of the Highborne. It was pretty darn cool to see even if I have seen it previously. I can listen to it any time with Sylvanas’ Music Box, but it’s not every day that I get to see the event too!
For now, I’m done with Illuminnae as I move to my druid. I’m sure I’ll return to her in a bit though!
The last time I wrote about Sleepypaw, I had played through Elwynn Forest, Westfall, Redridge Mountains, and Duskwood on my Alliance pandaren monk. I figured it was time for a short update. Back in July I finished Northern Stranglethorn on him, and in August I completed the Cape of Stranglethorn. Being contested zones, they were largely the same as they were Horde side.
Because I was also doing dungeon runs with my friends on this character, Sleepypaw was 55 by the time I completed Stranglethorn with him. However, due to being busy on Friday nights quite often, the nights of our dungeon runs, I also got out-leveled. For these reasons, I’m retiring Sleepypaw for now. That’s not to say I won’t ever return to him, but my real goal for leveling alts was to see the zones I hadn’t seen previously. There’s little point in playing low level zones with a higher level character because I might as well reroll. When I choose to see the rest of the Alliance’s Eastern Kingdoms, I’ll be doing it with a new toon!
The last time I wrote about Voidgazer’s questing, I had just finished Silverpine Forest. That was months ago, and I got a lot further now. Note that I’ll be talking about my opinion of the zones in this post, so there will be spoilers for many Cataclysm low-level zones in Eastern Kingdoms.
In Hillsbrad Foothills, I particularly liked the quest to be a quest giver myself. I sent Dumass napping because he wouldn’t be able to do much else.
I sent the mighty Kingslayer Orkus to Southshore. He’s a great character. It’s too bad I didn’t do this quest at the beginning of Cataclysm instead of the end of Mists of Pandaria.
Lastly, I sent Johnny Awesome, decked out in full heirlooms, to the Sludge Fields. These three characters really to represent three major cliches of character types. There’s the newbie, the high-level character who’s overly proud, and the alt who is really awesome (on his other toon).
We also get to see Drek’Thar. I don’t remember seeing him in declining health in the game, but I might have missed his presence somewhere. I knew he was getting older and his health was slipping from the novels, but it’s always cool to see these things reflected in the game.
I didn’t really feel like the Arathi Highlands were memorable. Similarly, I remember what happens in the Hinterlands but only because it’s annoying. It feels like you’re done with the enemy troll hub like five or six times. “Good job. You really cleared them all out of there! They’re all defeated! …Okay, now go back in there and…” The zone moved at a snail’s pace. Looking back on them now, the problem with these two zones might simply be that they come right after the excellent storytelling of the Forsaken-centered zones.
I happily got back to the great zones when I was sent to Western Plaguelands. Koltira is a fascinating character with his interactions with Thassarian, his Alliance counterpart. Too bad Sylvanas doesn’t seem to like him as much as I do. I look forward to hearing his story unfold more in the future.
In the Eastern Plaguelands, you join a caravan that slowly moves through the zones as you progress in the quests. It’s actually similar to Vashj’ir, only fun. As you progress, more people join the caravan. While none of them made an impression in my mind deep enough to cause me to remember their names or specific details, it was fun to watch their interactions through the zone.
There was a drop in quality when traveling to the Badlands although I still enjoyed it. In this zone, players deal with attempts by the red dragonflight to save the black dragonflight. Deathwing doesn’t seem too happy.
We also get to learn all about the day that Deathwing came and what really happened as a small group of friends tell stories and argues about who got it right. Martek the Exiled told me all about his flying motorcycle and the hot babe who rode with him.
The Searing Gorge wasn’t as compelling as the Forsaken zones, but it had its moments. Lunk, the pacifist ogre, makes for some good comic-relief. It turns out you can be quite effective without killing – if you’re huge.
The zone also contained the fun quests about stealing the pillows from the Dark Iron that I wrote about previously.
By the time I reached the Burning Steppes, I was getting anxious to finish the content. The zone deals with stopping the Blackrock Clan’s impending invasion of Redridge Mountains. I’m glad I did some questing on my Alliance character before reaching this zone because it gave me a bit of understanding of the Alliance’s struggle against the Blackrock orcs. It was nice to see Eitrigg and his son, Ariok, working to stop them.
Screwing with the leaders of the orc clan was fun as well.
The Swamp of Sorrows was a short zone that didn’t seem very eventful. However, this reference to Nickelodeon’s Legends of the Hidden Temple brought a quick smile to my face.
Finally, I reached the Blasted Lands where I spent time completing quests of questionable ethics against the Alliance as well as fighting some demons. With everything concluded nicely, it’s time for Voidgazer to step through the Dark Portal to Outland!
Or, it would be if I intended to play him more. For now, his story is finished.
I came across this quest on my warlock, Voidgazer. It presents a great question. “How can [the Dark Iron] sleep without pillows?” Not very well, which is why I was tasked with stealing their pillows. I was already in love with this quest just by reading this.
I found their dormitory and went about stealing their pillows. They weren’t too happy with me, but I wouldn’t be happy with someone stealing my pillows either.
Twenty or so minutes later, I was deeper in their territory working towards another goal when Chambermaid Pillaclencher yelled, “Thieves! Scallywags! Rapscallions! Come face me gigantic pillas!” What kind of man would I be if I didn’t face a woman’s gigantic pillas?
I saw her standing in the dormitory holding two, well, gigantic pillas… er, pillows. I don’t know how comfy they’d be given the fact that they don’t look very firm.
She went crazy with her pillows, defending her right to nap peacefully with pillows.
I defeated her, and where she fell, she dropped a huge, very comfortable looking pillow. I wanted to take a nap on it right then!
I knew after retrieving it that Evonice Sootsmoker would probably like to see it, so I set off to return to her.
Of course, she wanted it to herself. I don’t know what came over me. I should have kept it, because what could I want more than a gigantic pillow, big enough on which to fit my entire body?
She gave me Evonice’s Landin’ Pilla, a trinket that reduces fall speed. Nice, but not a huge, comfortable pilla. That’s too bad, because with Chambermaid Pillaclencher’s Pillow, I could have been the King of Naps!
I finished Silverpine Forest with my warlock this weekend. The story was quite good. I particularly enjoyed listening to Sylvanas early in the zone as she recounts the history of the Forsaken. There was nothing I didn’t already know, but it was an incredibly powerful speech that really gives a great idea of who the Forsaken are. Here’s a great video of the quest I found.
Simply amazing storytelling.
I know that a lot of people seem to think the end of the zone contains the great story moment, and yes, that was cool too. (I won’t say what happens.) But it didn’t compare to this speech.
I’ve been playing a lock recently, which is only a big deal because I don’t usually play alts. My primary motivation is to see the quests from the 1-60 Cataclysm content. After finishing Tirisfal Glades, I made it to Silverpine Forest. I felt excited just walking into the zone. Wasn’t Silverpine Forest really boring before the Shattering? It was exciting now, but the fact that I like Forsaken architecture and design probably helped. And the scene in which Garrosh arrives to talk to Sylvanas at the beginning? Excellent.
Because I didn’t have to work on Good Friday, I decided to spend some time in Zul’drak. This was the last Northrend zone that I hadn’t finished. It started off rather boringly, but when I was about 40% of the way through the quests, I stopped being able to find new quests. Of course, that usually means there’s a quest item I missed. I checked my inventory, and there it was. The Unliving Choker started a chain in which I was disguised as Scourge and worked for Drakuru. This was really interesting. It was a nice break from stereotypical quests. Many of the quests tasked me with getting NPCs to do things. It was a little bit like playing an RTS if you only controlled one unit.
By finishing Zul’Drak, I also finished Northrend. Now that I’ve finished Outland, Northrend, the Cataclysm zones, and Pandaria, it just leaves Kalimdor and the Eastern Kingdoms. This means, for me, the questing grind is over. I don’t plan on grinding out Kalimdor or Eastern Kingdoms because Mooglegem needs them too. I’m not going to bother with those zones on Devee; we’re going to do them on new characters. Whether or not we ever get around to it is still a question worth considering, but it’s nice to have Northrend done!