Recently I went back to get my DK class mount from Legion. I had finished the order hall campaign and figured it couldn’t be too much work to get the mount. At one time you had to finish the Legionfall campaign, but it seems that’s no longer the case. I doubt it took me longer than an hour or two to get the mount. Spoilers for the quest series follow.
The quests involve finding the remains for a powerful red dragon and raising it in undeath. One quest has you enter the Ruby Sanctum. Originally, there was a feat of strength you could earn for slaying all the red dragons in the sanctum, but Blizzard removed it because they decided it wasn’t fair to give a reward like that for something you could miss. Since it was removed by the time I tried to do the quest, I took the opposite approach; I got in and out without killing anything.
Here’s a video I edited together of the lore parts of the quest series. Starting at 9:26 you can see the three forms of the mount. I mostly play unholy, but I think it’s the worst variation. I like the frost one!
Out with the old, in with the new! I always like swapping mousepads!
The Shadowlands launch seemed super smooth. No queues, no disconnects, and no problems. Plus, I thought the start with the Knights of the Ebon Blade was cool. I liked seeing Acherus dock with Icecrown Citadel.
Off to the Shadowlands! There was one bug I saw. I played in a party with another person, and I suspect that had something to do with this. Two NPCs had a conversation after turning in a quest, but I only saw one side of the conversation. And then there was no quest to pick up next. gem read the missed text to me, picked up the next quest, and shared it with me. Other than that, things were smooth!
The intro area, Escape from the Maw, seemed fun enough, but yeah, it might be boring for alts. I’m curious to see where the story goes. It felt to me like things were a set up; it was too easy to be reunited with our friends. Plus, it didn’t seem like they were treated all the bad. However, it’s always hard to know if that’s an actual part of the story or just because this is a game that doesn’t show gruesome torture. I’m also not thrilled with the idea that the Shadowlands is connected to all worlds. I guess I need some suspension of disbelief since I’m not seeing tons of sentient beings that I don’t recognize from the many worlds.
I finished the death knight campaign from Legion last month, and it was as excellent as I heard. I know this is content from last expansion, but I should note that this post will have spoilers.
Over the course of the campaign, the Knights of the Ebon Blade work with Bolvar, the new Lich King. In exchange for the Lich King directing the death knights to two artifacts, helping with the third (reforging the shards of Frostmourne into the twin Blades of the Fallen Prince), and keeping the Scourge contained, the death knights agree to act as Bolvar’s vengeance against the Burning Legion. Bolvar asks the Deathlord, the new leader of the Ebon Blade and the player character, to raise new Four Horseman.
The first, Nazgrim, is my favorite. I loved Nazgrim. Seeing him develop from a Sergeant in Wrath to a Legionnaire in Cataclysm to a General that we defeated in Mists was a great experience that made the world feel much more alive. Plus, he’s responsible for “Thrall’s balls!” And now he’s one of the Four Horsemen.
The second is Thoras Trollbane, who was a king of Stromgarde. Honestly, I don’t really care about this much.
The third is Sally Whitemane, who was High Inquisitor of the Scarlet Crusade. This is another cool callback.
Finally, Bolvar sends the Knights of the Ebon Blade to Light’s Hope Chapel to raise Tirion Fordring as the leader of the Four Horseman.
In the finale of the campaign, the death knights invade the Sanctum of Light, a secret underground order hall beneath Light’s Hope Chapel. It serves as the paladin order hall for the Knights of the Silver Hand, although the scenario is instanced so you don’t see players. After defeating Lady Liadrin, the Light itself stops you from resurrecting Tirion. Highlord Darion Morgraine uses a deathgate to escape but is killed in the process. Back in Acherus: The Ebon Hold, you resurrect Morgraine as the fourth horseman.
This was a fantastic finale to the campaign, and I loved experiencing the darkness after playing through the priest campaign. The priest campaign was really boring, and it never really felt like we did anything cool. In fact, the end of the priest campaign had the order hall, Netherlight Temple, get attacked by a dreadlord and the Knights of the Silver Hand come to save them. I like kicking some butt as a death knight over getting saved by the paladins. Although now that I think about it, I guess the paladins were the ones who really won!