
We got our revenge on Tazasvesh, and I was so excited that I rocked out in Myza’s Oasis on the drums!
We first tried Tazavesh the week it was released, but we hit a wall on the last boss. This week, we returned to the megadungeon and tried it on hard mode.

This guy looked shady, but we made a deal with him anyways.
At our gear level now, there were some mechanics we didn’t even see because we killed the target so quickly. It was not a big deal.

I really enjoyed it, and I think megadungeons are a cool concept that Blizzard could use a bit more. It’s definitely a different style of gameplay. I think the biggest issue, if they were done more frequently, would be balancing rewards. Right now, it’s mostly just about having fun. The gear reward barely mattered since we decided to gear through m+ and come back to wreck it later.
Not that I expect it, but maybe we can get another megadungeon in 9.2!