The Isle of Thunder is now fully unlocked, and I recently defeated Shan Bu in the solo scenario, Fall of Shan Bu. It was a relatively simple scenario with a few plot development points of interest. The Horde and the Alliance almost clashed but focused on defeating the Mogu and Zandalari first. However, once Shan Bu was defeated, things escalated.
Regent-Lord Lor’themar Theron demanded that Lady Jaina Proudmoore free the Sunreavers. She responded that they were led an assault on an Alliance city from her own city. Lor’themar said that the Sunreavers didn’t know about that. What I particularly enjoyed was Aethas Sunreaver’s emote at this time. “Aethas Sunreaver shift uncomfortably.” No mention of this by the characters, and if you weren’t looking at the chat, you would have missed it.
After Taran Zhu told them to break the cycle and walk away, Lor’themar told his rangers to stand down. Soon after, Jaina told her followers to leave as well. I just want to point out that the Horde forces put their weapons down first, leaving them vulnerable. That’s because not everyone in the Horde are jerks!
The scenario ended with Nalak still waiting. We couldn’t just let her live, so Mooglegem and I hunted her down. Unfortunately, as she fell out of the sky, her open mouth landed around a terrified Mooglegem!
Five reasons patch 5.2 will pull you back into WoW, Elizabeth Harper, WoW Insider, 3/6/13.
Harper provides a nice summary of 5.2 content.
Patch 5.2 official patch notes, Adam Holisky, WoW Insider, 3/5/13.
If Harper’s article isn’t enough information for you, this might be for you.
On the Broken Battleground Scaling of 5.2, Cynwise, Cynwise’s Warcraft Manual, 3/7/13.
Cynwise looks at how battleground scaling has only made balance worse in the lower-level brackets.
Diablo 3, the Auction House, and Efficiency, Rohan, Blessing of Kings, 3/2/13.
Rohan discusses the dangers of increasing efficiency too much. He also claims that there shouldn’t be shortcuts a game’s “central fun.” It’s a great idea. It also reminds me of some tweets I saw by Bennett (@bfod) who said “well, until they charged me money to skip over it, I wasn’t thinking of playing the game as being ‘grind’” and “since they’re charging money to skip it, I know it is grind. Even the developers think of it as grind. Playing it is a penalty.” He goes on to say “here’s how it works-if you pay to play more, you’re seeing play as being valuable. If you pay to play less, you’re thinking of it as a grind” (2/27/13).
Know Your Lore: Jaina Proudmoore and the Kirin Tor, Anne Stickney, WoW Insider, 3/3/13.
Wondering what’s up with Jaina lately? Then pay attention to the game you pay to play! Or read this.
Know Your Lore: Aethas Sunreaver and the founding of the Sunreaver Onslaught, Matthew Rossi, WoW Insider, 3/6/13.
This guy got totally sweet this expansion. Yup.
The Decline of Rogues, Rohan, Blessing of Kings, 3/3/13.
Rohan has some ideas on why rogues are on the decline.
Secret Areas of Warcraft: Where developers go to play, Sarah Pine, WoW Insider, 2/28/13.
Secrets always fascinate me.
What does legendary really mean?, Anne Stickney, WoW Insider, 2/28/13.
What legendary means has been changing.
Eberron and beyond: Seven years of Dungeon and Dragons Online, Justin Olivetti, Massively, 2/28/13.
Olivetti looks back at DDO.