As you’ve probably heard, Blizzard is cancelling the World of Warcraft: Trading Card Game. Most likely this stems from their focus on Hearthstone: Heroes of Warcraft. While I hadn’t played it in years, saying goodbye to a good game makes me a bit sad.
I’m not sure that I ever played a 1v1 match against another player; it was the raid decks that fascinated me. WoW: TCG features raid decks modelled after their World of Warcraft counterparts. In the photo above (taken years ago), one player is controlling the Onyxia raid deck. We had five players banded together to defeat Onyxia. It was a new concept (at least to me) in TCGs, and I enjoyed it immensely. Besides defeating Onyxia, I also defeated Molten Core in normal (it had different difficulties) with five other players.
There were seven raid decks released – Onyxia’s Lair, Molten Core, Magtheridon’s Lair, Black Temple, Naxxramas, Assault on Icecrown Citadel, and Battle of the Aspects. Maybe it’s a waste of money, but I suddenly have the strong urge to purchase every raid deck. They’re fun, and I can’t stand the idea of them going away! I’ll pick up Assault on Icecrown Citadel at the very least.
Raid Lockouts and “Free Loot,” Balkoth, Balkoth’s Word, 8/25/13.
Balkoth discusses an idea he got from Theck at Flex Capacitor (who got it from someone named Thels). What if you got your shot at LFR loot (and/or Flex) when you downed a boss in normal or heroic if you hadn’t done that boss in LFR that week (or Flex)? Raiders would still be encouraged to step up in difficulty but no longer down. Great idea. I’m so mad at Blizzard for not doing something like this already.
Low level dungeon and raid scaling technology complete, Olivia Grace, WoW Insider, 8/28/13.
Tom Chilton revealed that Blizzard has finished the technology to up-scale dungeons and raids. They’ve yet to find a reward scheme that they liked for it.
World of Warcraft Trading Card Game closes its doors, Anne Stickney, WoW Insider, 8/26/13.
This makes me a sad
Player sweeps all three Stranglethorn Fishing winning spots in one day, Lisa Poisso, WoW INsider, 8/28/13.
How could someone come in first, second, and third? Amazing.
Warcraft and its “Joker Problem,” Matthew Rossi, WoW Insider, 8/28/13.
We keep killing our good enemies.
The Queue: No Hearthstone Day, Michael Sacco, WoW Insider, 8/23/13.
The answer to the last question has information that’s good to keep in mind – the ilvls for Siege of Orgrimmar. Raid Finder: 528,. Flex: 540. Flex Hellscream Weapons: 548. Normal: 553. Normal Warforged / Ordos: 559. Normal Hellscream Weapons: 561. Heroic: 566. Heroic Warforged: 572. Heroic Hellscream Weapons: 574.
Know Your Lore: The life and legacy of Lei Shen, Anne Stickney, WoW Insider, 8/25/13.
Care to know more about the guy you just killed?
Item Squish extremely likely for WoW’s next expansion, Olivia Grace, WoW Insider, 8/24/13.
I think we all knew this was coming.
This weekend, I played a lot of Hearthstone: Heroes of Warcraft. My friend gave me a beta key, which was really nice of him. Hearthstone is a lot of fun. It’s very similar to other collectible card games, but at the same time, it’s a bit different. I feel like Blizzard must have put significant thought into what makes CCGs fun and makes them annoying. Having too much mana is annoying. Having too little mana in annoying. In Hearthstone, you use mana crystals, but they don’t come from cards. Like other games, your available mana is reset every turn. Your maximum is one on the first turn. On every subsequent turn, your maximum increases until it caps at ten.
In this video, I’m playing a practice round against Malfurion. Hearthstone has three modes that I see – Play, Practice, and Arena. The play mode pits you against a similarly skilled player online with one of your constructed decks. I only tried one match of this, and I beat my opponent.
Practice mode allows you to pick one of the classes for your hero and then pick your opponent. When you beat a class / character, you unlock it for your own use. I’ve unlocked all nine. As you play, you also gain experience and can level your heroes. When they level, you unlock additional basic cards. After unlocking all the heroes, you also unlock expert mode practice, but I haven’t tried it yet.
The arena mode is particularly interesting. It’s a sort of draf. First, you pick one of three heroes. After that, you get to choose one of three cards thirty times to build your deck. You then play online with the deck, but after three losses the deck is retired. It’s pretty cool!
I’m having a great time with Hearthstone: Heroes of Warcraft. I expect I’ll have more to say on it in the coming weeks as I keep playing.