Kor'kron 501st

A priest's and mage's thoughts on World of Warcraft

  • About
  • Devee’s Progression

Farming Blackrock Spire

Posted by Devee on June 1, 2012
Posted in: Journal, World of Warcraft. Tagged: dragonspawn, farm, lbrs, murkablo, solakar flamewreath, warcraft, world of warcraft, wow. Leave a Comment

I spent a while farming BRS last weekend. Solakar Flamewreath is a jerk who wouldn’t drop what I wanted for transmog. The annoying part of it was that there are quite a few timed delays getting there. When everything dies so quickly, having to wait 10 seconds for something to happen can be really annoying. Here I’m channeling on a little altar to allow some enemies to be fightable. When I used it, it looked like I was lighting it on fire. Lucky for me that my little Murkablo decided to help!

I also like how this one dude died. I guess rigor mortis must have set in quickly. He looks like a dragonspawn-kabob.

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

Suggested Reading: Of Former-GMs, Project Tyria, and D3 Criticism

Posted by Devee on May 31, 2012
Posted in: World of Warcraft, Diablo III, Blizzard and Battle.net, Guild Wars 2. Tagged: wow, world of warcraft, wow insider, ghostcrawler, diablo 3, real id, reddit, titan focus, gamemaster, project tyria, gm, guild wars 2, elective mode, massively, blessings of kings, cynwise's warcraft manual, world of matticus, ui, raid frames, enchants. Leave a Comment

IAMA former Blizzard customer service representative for WoW aka Gamemaster. AMAA, Panigg, reddit, 5/27/12 via Titan Focus

The Titan Focus post pulls out anything in the Ask Me Anything related to Titan. However, the actual AMA is a treasure trove of interesting, inside-Blizzard information. I don’t really see anything that’s Earth-shattering, but Blizzard fans should find it fascinating.

Project Tyria, Alucardalina Claire, via Massively, 5/21/12

Project Tyria compares the worlds of Guild Wars 2 and the original Guild Wars, which take place 250 years apart, through screenshots.

[Diablo 3] Elective Mode is a Mistake, Rohan, Blessing of Kings, 5/24/12

A discussion of Blizzard’s mistake of including the elective mode in Diablo 3.

On the Tyranny of Classes, Cynwise, Cynwise’s Warcraft Manual, 5/28/12

A comparison of characters in MMORPGs and characters in traditional RPGs, especially the fact that while a character’s class can change in many other RPGs, it’s the one unchanging aspect in most MMORPGs.

The Reality of Vanilla WoW, Matticus, World of Matticus, 5/29/12

Matticus takes off the rose-tinted glasses to look at vanilla WoW.

Now approaching two years of Real ID — did it work?, Anne Stickney, WoW Insider, 5/28/12

With Blizzard’s Real ID turning two, Stickney considers whether Real ID is a success and expresses her displeasure at the feature.

Dear Blizzard: A Modest Healing UI Request, Matticus, World of Matticus, 5/21/12

Matticus examines the default healing UI in WoW and suggests ways of incorporating absorbs.

Mists of Pandaria: Head enchants… gone! Shoulder enchants…, Adam Holisky, WoW Insider, 5/30/12 via a Ghostcrawler forum post

Head enchants are gone in Mists of Pandaria and shoulder enchants come from scribes. No more long reputation grinds for enchants!

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

Just a moment… Almost… Yes!

Posted by Devee on May 30, 2012
Posted in: Diablo III. Tagged: d3, diablo, diablo 3, diablo iii, kulle, reborn, resurrect, resurrection, revive, sex, sexual, Zoltun Kulle. 2 comments

Okay, cool cutscene so far. Everything’s fine.

Hehe, well, I’m immature. I should keep my mind out of the gutter. I mean, Zoltun Kulle just wants the spell to work. Blizzard would never make a sexual joke.

Okay, maybe I’m not immature. Maybe that’s exactly what Blizzard meant. Now that he’s… finished… how does he feel?

While not as obvious as the previous screens, this could be considered a description of one’s feelings after sex.

It sure seems to me that there is a lot of sexual imagery in this scene. From a biological standpoint, sex is used to procreate, to create life. It allows a new life to be born. In this part of Diablo III, the ritual is used to resurrect, to revive life. It allows an old life to be reborn. How fitting.

Also, I wasn’t the only one laughing. Moogle was definitely giggling as well.

Share this:

  • Twitter
  • Facebook

Like this:

Like
One blogger likes this post.
  • snarkysnatch

The Burning Axe of Sankis

Posted by Devee on May 29, 2012
Posted in: Diablo III, Journal, Legendaries. Tagged: d3, diablo, diablo 3, diablo iii, legendary, the burning axe of sankis. Leave a Comment

I found a legendary this weekend. I’m not sure how common they are at this point, but I thought I’d share. I found the Burning Axe of Sankis, and it does have a cool model. I’m not going to be using it on my Demon Hunter, but I equipped it so the model could be seen.

The model is important because legendaries have unique models in D3. As the name stated, it’s a fiery axe, and the axe looks pretty cool in motion.

There seems to be some concern over the quality of legendaries. There have been complaints that they’re not as good as rares; Blizzard’s response has been that people have been comparing rares of higher level than the legendaries. I’m not really sure what to think. All items have random attributes in Diablo 3, so maybe the problem is a combination of the rarity of legendaries and the chance of getting good stats on them when they’re found.

Here are the stats on the one I found:

  • 35.1 DPS
  • 19-35 Damage
  • 1.30 Attacks per Second
  • +4-9 Fire Damage
  • Adds 3% to Fire Damage
  • +21 Intelligence
  • +13 Fire Resistance
  • Each Hit Adds +16 Life
  • An obsidian axe wielded by the mad Sankis as he turned on his own men inside their fortress. Even as he burned to death himself, he would not stop his attacks on those he had once ruled.

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

Diablo 3 Beat

Posted by Devee on May 28, 2012
Posted in: Diablo III, Journal, Videos. Tagged: boss, d3, demon hunter, diablo, diablo 3, diablo iii, final boss, monk, video. Leave a Comment

After about 28 hours of play time, gem and I completed Diablo 3 normal mode. I played a demon hunter, and she played a monk. Demon hunter was very enjoyable throughout the game even as the skills changed. For my next go, I think I’ll try the monk, although trying something else might be nice because I saw gem play the monk. A barbarian might also be fun, but I’m under the impression that it’s a very simple class. Perhaps I’m just stereotyping, but I don’t want to play something that’s not complex enough to be fun. There must be some complexity to them though, right?

Here’s our fight against Diablo. It’s low quality; I wasn’t really showing anything in particular and wasn’t planning on posting it when I recorded it.

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

Make This a Meme: Show Us Your D3 Rainbow

Posted by Devee on May 25, 2012
Posted in: Diablo III. Tagged: clearcasting, d3, diablo, diablo 3, diablo iii, meme, rainbow. 1 comment

Great Minds « clearcasting.

Well, because you asked so nicely, Arioch.

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

Act I Complete

Posted by Devee on May 24, 2012
Posted in: Diablo III, Journal. Tagged: act 1, act 2, act i, act ii, butcher, d3, diablo, diablo 3, diablo iii, tyrael. Leave a Comment

Note that this post may contain some spoilers for Act I.

I died for the first time tonight. Damn you, Butcher. Blizzard brought the Butcher back as a boss in Act I. The fight itself was good I think, but I still don’t think he really needed revisiting. If they had simply named him something different such as The Furnace Master or something, it would have been much better. He could have been a boss created in homage to the Butcher. Yes, they talked about butchers are actually a type of demon, and this is much better than saying the Butcher was revived. Regardless, I’m making it sound like I had a large problem with it. It was fine; I just think it could have been better.

Soon after I died, gem died as well. We went for a second go at it, and this time gem died first. Luckily, I managed to get her back up, and we killed him.

Tyrael is freakin’ great. I won’t say why for now. Seriously, I’ve been a huge Diablo fan, so I’ve liked Tyrael, but now I love him so much more. What a cool cutscene!

And now it’s time to explore the dessert in Act II.

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

Good Achievements, Bad Achievements

Posted by Devee on May 23, 2012
Posted in: Achievements, World of Warcraft, Diablo III, Blizzard and Battle.net, Achievements. Tagged: achievements, battle.net, blizzard, d3, diablo 3, diablo iii, profile, warcraft, world of warcraft, wow. Leave a Comment

Achievements offer the chance to look at content in different ways and track progress. Sometimes they’re boring, but often they’re quite fun. Boring achievements might track progress or simply track something that you were going to do anyways. However, fun achievements task you with going about something in a different way than you might have previously or acknowledge that you did something difficult.

World of Warcraft has some boring achievements - Level 10, Explore Durotar, Northern Barrens Quests, An Honorable Kill, etc. These are achievements that really don’t warrant a “grats” in guild chat. There are also some good achievements. Explore Kalimdor, Disgracin’ The Basin, and More Skills to Pay the Bills are a couple examples. There are also achievements that mean you did something very difficult like The Loremaster, 100000 Honorable Kills, Battlemaster, and The Light of Dawn. These are achievements that pretty much require a quick “grats.” Unexpected ones like Going Down? can be fun as can the Glory of the Hero and Glory of the Raider achievements that task you with doing special things during boss fights. Then, of course, there are Feats of Strength, which are not available to all players.

There needs to be a balance between these types of achievements. There should be far less of the boring achievements because they just clutter up the system. It’s nice to be able to check how progressed in the game someone is, and for people who aren’t at endgame, checking their level via achievements could work. However, many of these boring achievements are hardly achievements. They shouldn’t be taken out of the game, but they should be the minority. Achievements should track the cool things you did. They’re things to show off. Feats of Strength are a great aspect to the achievement system in Blizzard’s games. They’re something special even if they’re not particularly hard.

Right now, I see a lot of the boring achievements in Diablo III. This is likely because I’m just beginning. However, it just seems strange to see achievements pop up when I’ve yet to even complete Act I. Let’s be honest here; I haven’t really achieved much. Also, I don’t care when a friend gets an achievement that’s hardly an achievement. Maybe a single progression achievement for each difficulty would be better? That might be going too far. However, boss-by-boss seems a bit much.

I think a better system is to push the profile we see in Diablo III and on the Web for World of Warcraft. There only needs to be an achievement for everything if the achievements are the only way you show off your accomplishments. If they were just one part, along a raid progression graphic like the one above, some of the boring achievements don’t need to exist.

Another thing I’d love to see are custom achievements. The logistics are difficult, but what if they weren’t worth any points and were in their own section? Basically, a little notepad area that’s part of your profile. These could be used to track personal memories you’ve made in the game.

No Longer Languishing in Ulduar

Convinced Lang to go back to Ulduar since I never saw it!

Where’s the Flag?

Played in a Warsong Gulch match over 12 hours after the flag disappeared and never respawned!

Those would be two of mine!

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

My first week with Diablo III | Blog | Game Boyz

Posted by Devee on May 22, 2012
Posted in: Diablo III. Tagged: blog, d3, diablo, diablo 3, diablo iii, game boyz. Leave a Comment

My first week with Diablo III | Blog | Game Boyz.

I posted a blog entry over on Game Boyz about Diablo III in general. While I usually only post at most once per day here, I’m not going to count this announcement. In fact, there’s a nice post about achievements in WoW and D3 scheduled to be posted at 8:00 tomorrow morning! Feel free to check out the blog at Game Boyz!

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

BattleTags Do NOT Solve Real ID Issues

Posted by Devee on May 22, 2012
Posted in: Blizzard and Battle.net, Diablo III, World of Warcraft. Tagged: battle.net, battletag, blizzard, diablo 3, diablo iii, real id, world of warcraft, wow. Leave a Comment

BattleTags are a great idea. Basically, using the BattleTag system is just like the Real ID system except it doesn’t use your account login. In other words, I can give someone my BattleTag, and we’ll have all the benefits of Real ID friends without me having to give out compromising information. Again, BattleTag friends will have all the benefits of Real ID friends. That includes being able to see each other’s online status across all Battle.net games. And that’s the part I still dislike.

I don’t always want to be connected. I know that’s strange in a world dominated by social media. (My profession is heavily dependent on social media even.) I like being connected, but I want a choice. I’d like to be able to sometimes go offline from the social system. I’m not asking to be invisible necessarily; I’m okay with temporarily losing the ability to see others as well.

Blizzard had a solution for this in World of Warcraft, and it’s been there since the beginning of WoW – character-level friends. I can be friends with someone on my character without being friends with them everywhere. While this wouldn’t solve when I want to be offline on a known character, it solves it partially. Unfortunately, Blizzard has decided not to include this functionality in Diablo III. If you want to play with someone easily or keep in touch with them in Diablo III, you have to give them the ability to see what you’re doing across all Battle.net games at all times.

I’ll repeat that: by adding a friend in Diablo III, you are inherently giving them the ability to see your online presence across all Battle.net games at all times without ever having the option to temporarily go offline.

What’s a World of Warcraft friend or StarCraft II friend?

A World of Warcraft or StarCraft II friend is any player you add to your friends list by their character name rather than through Real ID (or their BattleTag, in the future). If you add a character name to your friends list and are not Real ID or BattleTag friends with the player, you will not see the player’s real name in the game, nor will they see yours. Character-level friends such as these are specific to each game (i.e. World of Warcraft character friends cannot see each other in StarCraft II or Diablo III, nor can they communicate cross-game) and can see online and offline status information only, not rich presence details or Broadcast messages. Other characters that the player creates will not automatically be added to your friends list. Diablo III does not support character-level friendship, only BattleTag- or Real ID-based friendship.

via Real ID – Battle.net Support.

Yet another reason to continue to keep my distance from this system.

Share this:

  • Twitter
  • Facebook

Like this:

Like
Be the first to like this post.

Posts navigation

← Older Entries
  • Links

    • Ask Mr. Robot
    • Carpe Flux Capacitor
    • Devee's Armory
    • Mooglegem's Armory
    • Official World of Warcraft Site
    • Playground Justice
    • WebPageless
    • WoW Insider
    • WoW Insider Contributions
  • Required Reading

    • (Horde) Love is in the Air
    • 20 Day WoW Blogging Challenge
  • Archives

    • June 2012
    • May 2012
    • April 2012
    • March 2012
    • February 2012
    • January 2012
    • December 2011
    • November 2011
    • October 2011
    • September 2011
  • Categories

    • Blizzard and Battle.net
    • Blog
    • Carpe Flux Capacitor / Utini
    • Diablo III
      • Achievements
      • Journal
      • Legendaries
      • Skills
      • Videos
    • Guild Wars 2
    • The Old Republic
      • Crew Skills
      • Flashpoints
      • Game Mechanics
      • Journal
      • Questing
      • Warzones
    • Uncategorized
    • World of Warcraft
      • 20 Day WoW Blogging Challenge
      • Achievements
      • Enchanting
      • Game Mechanics
      • Glitches / Secrets / Hidden Things
      • Gold
      • Holidays
      • In Character
      • Journal
      • Lore
      • Mists of Pandaria
      • Novels
      • Priest
      • PVP
      • Raiding
      • Random
      • Role-Playing
      • Transmog
      • Videos
      • World Events
      • WoW Insider Breakfast Topic
  • Authors

    • Devee
    • earthwormgem
  • Tags

    4.3 achievements blizzard blog Brewfest Carpe Flux Capacitor d3 darkmoon faire deathwing diablo diablo 3 diablo iii Dragon Soul firelands gear glitch hallow's end ICC icecrown citadel LFR lich king loot love is in the air mechanics meme Mists of Pandaria molten front monk mounts outfits pve Ragnaros raiding raids Swift Brewfest Ram T12 T13 the old republic tor transmog valor points warcraft world of warcraft wow wow insider
  • Meta

    • Register
    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.com
Blog at WordPress.com. Theme: Parament by Automattic.
Follow

Get every new post delivered to your Inbox.

Powered by WordPress.com